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Earth Manipulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #75 | 3.200 | 3.200 |
Graphics | #79 | 2.900 | 2.900 |
Creativity | #80 | 3.100 | 3.100 |
Gameplay | #80 | 2.700 | 2.700 |
Music | #81 | 2.500 | 2.500 |
Overall | #87 | 2.850 | 2.850 |
Geometricness | #99 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice game!
thanks! :D
Hmm. I am probably missing the obvious, but how do yo switch modes here?
In all the levels there is a button in the lower-left corner of the screen.
This is a great concept, and an amazing first game! if you keep making games, you can become an even greater developer in no time!
thanks, that's my goal :D
nice job
thanks :)
The puzzle is too hard. It takes a long time to move the object and sometimes it stutters. The player's character's art is lovely. Overall great idea
yeah maybe I didn't designed well the difficulty curve, I couldn't solve the stutters without breaking my game lol. Thanks for the feedback :)
It's a great idea but hard to figure out the puzzle. Helpful to make early levels easier in order to learn game play. Music was playful and I liked how the switch mode changed the mood and tone
yeah maybe I didn't designed well the difficulty curve. Thanks for the feedback :)
It needs to be made clear that you need to click on the shapes in order to move them in puzzle mode. Also, I don't understand the point of having a cooldown on switching modes when that is the point of the game. One thing I would like is if the little blob could jump just a little bit higher.
There is a tutorial in the level 1 but maybe it was not clear enough. about the cooldown, I set the cooldown because of the 4th level, I finished designing that level but then I realized that it could be solved spamming the switch, I didn't have time to redesign the level so I just set a cooldown :/