Really cool concept! Would love to see it more polished and extended.
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Paranormal Captivity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #138 | 3.844 | 3.844 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very polished game :D I had a lot of fun just moving around and possessing guards. I haven't found a way to complete the level without killing someone, but would like to do it once you update the rank bug.
Reminds me of Geist on the GameCube only this more open about the puzzle solving than that game (Good thing). Wish there were more stages but i understand the time constraint .
I like this game a lot! It was a lot of fun to play, and my only complaint is that there aren't more levels, which is a good thing! Nicely done.
Very nice and fun!
The possession wasn't properly explained, but it's not a major flaw. The game is very solid and has potential to be made into something bigger. It's a pity it's this short.
Very well made! I think this has potential to be developed further.
Very, very well done! It took a minute to figure out the mechanics, but once I did I didn't want it to end after the first screen!
Their exaggerated animation is a holdover from the Saturday when the game looked a little goofier and far more retro - by about midnight on Saturday I realised that creating sprite animations was going to take me too long, so I went for a cleaner, abstract approach. But yeah, that's why the swinging is a little janky.
For fun, here's a screenshot of what the game looked like by the end of Saturday... I changed direction a lot on the Sunday, huh?
Wow it's amazing how much can change in a few hours. :) I had fun playing your game a lot, it would be awesome to see a few more levels if you end up adding to it after the jam.
I think you made a really good choice with the aesthetics change- below it looks fun and interesting but what we have now is a lot clearer to work out the puzzles
I like the concept! Hope it gets more levels and maybe tell us about the secret too.
love your game! All the little flourishes, the polish, the mechanics! Nice work!
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