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Power Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #224 | 4.072 | 4.072 |
Design | #307 | 3.882 | 3.882 |
Adherence to the Theme | #335 | 4.275 | 4.275 |
Originality | #363 | 4.059 | 4.059 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fantastic execution, the aesthetic is great. I didn't find it particularly challenging though; more frequent asteroids or additional tasks to perform would make it more interesting. Fits the theme perfectly.
Thank you for the kind words! <3
Yeah I agree, the game is not that hard (it was really hard to judge that). Maybe I'll revisit difficulty soon :)
That was a fun!
That's what I call creative!
Awesome idea, it's totally coherent to the theme and great execution!
Nice idea!
While the gameplay felt somehow too punishing, I loved the idea. It's definitely one of the most original games I've played. Oh, and nice overall style!
Very intresting and panicing idea. Realisation is neat and smooth. The only thing I would change is the main goal of the game. Free control of the ship looks pretty cluncky and hard to understand. It will be better if you give some procedural tasks to a player.
This game was a lot a fun!, I died with one second left
Very neat, the objective was very apparent from the get go and all interactions well communicated! My strategy ended up being going for a long clear path in front while repairing my hull until corrections are needed, instead of actually weaving through asteroids. Nevertheless needing to constantly balance evade vs. repair is an engaging mechanic!
(Also without trying to belittle Power Panic, did you play "Lovers in a Dangerous Spacetime" by chance?)
"Lovers in a Dangerous Spacetime" definitely inspired us for this game!
it was very hard to steer the ship with any forethought because the time taken to get to different platforms, so i usually looked for a long clear path i could hide in and sat on repair hull most of the time. very fun concept I would like to see the actions be in the same spot so if you want to do a thin you don't have to search where it is right now, you can just go to where you know it is.
I just assumed the upper platforms were not actions I could take because it took too long and I am bad at platforming. I could get there but it would be too late. There's a glitch in the game where two things are active after a relocation and I abused that to win. A fun game, it could be a special sequence or mini-game in a larger more complete game.
That was a fun little game. I think it's hard to tell whether you are going to collide with an astriod or not and the buttons often change at just the wrong time I feel like. However I think the idea is great and really fits the theme well with the single live battery!