Very nice game, the only thing that i think you could do better is that the jumping sometimes could feel a little un responsive, but there is a lot of potential
Play game
ONE SHOT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #379 | 4.235 | 4.235 |
Design | #629 | 3.482 | 3.482 |
Overall | #867 | 3.490 | 3.490 |
Originality | #1549 | 2.753 | 2.753 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very stylist game, controls are easy to use. But contet is shallow. I like that
I like this. It feels polished, each level is small and short. I played it on browser and became a little repetitive but I see you have an android version. I think this would work wonderfully as a mobile game with new guns, levels, enemies etc.
^_^
I also made a little video compilation of games from the game jam and you're in it : https://www.youtube.com/watch?v=JLyp4qxT7Uc
just made an account to make a suggestion to the developer, did you try using a shotgun?, what i mean is to add range damage to shots in order to make the player think more on the moment they are gonna shoot, plus add a bit of randomness on the drop rate of ammo (something like 1-3 sec) to drive the player on more of a survival tactic during that time (honestly the movement and maps allows this to be fun specially if you are not killing enemys)
I mean it is well polished for what it is but what it is is a small plat former where you shoot then pick up another bullet then repeat. Not that it isn't entertaining but its not something special and not any different from other games that are actually released on for example mobile. What I'm basically saying is that there isn't any depth. You probably could pick it up then drop it in 30 seconds because it just doesn't have much. The idea was also stated by the GMTK in his vid. The game didn't built off this limit but instead just limited itself.
Really nice Game you made in this short time, I hat a lot of fun playing it, loved the Art style, Concept and music (and basicaly anything else :D).
The only problem i had was the following: I didnt know when and where Enemies would drop from the sky so when the bullet was somewhere on top it was always a little luck gamble if an enemy would fall right on my face while grabbing the bullet. I would suggest showing/marking the spot where an Enemy will fall down maybe 1 second before he does.
Very polished game tho. I'm impressed
Nice! i really like the new UI and the solution you had for showing where enemies will fall also improves the gamefeel. ^^ - i suggest changing the time you wait before the first enemy drops down after you die. I think its a good thing for the first session but after the first respawn its kind of boring to wait everytime.
I like the art style and the shooting feels mostly great. However for me a major drawback was the fact that on PC you have to shoot via the 'z' key, which doesn't work that well when using the arrow-keys for directional input. The right control button would have been a better choice in my opinion. Overall a well rounded experience though. With a little more development time I could totally see this as a permanent install on my phone. Great job!
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