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A jam submission

One Eyed WilsonView game page

An Atmospheric Puzzle Platformer
Submitted by leifgood (@leif_good) — 2 hours, 3 minutes before the deadline
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One Eyed Wilson's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1734.2934.293
Overall#2804.0174.017
Adherence to the Theme#2954.3104.310
Design#6653.4483.448

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

Nice game, I like the concept you went with! I wish there was some text explaining wich key does what in the game, rather than having to read the description of the game. The art style fits well to the concept, and the level design combined with the game mechanics really makes it so that you have to think a different way to get past each level.

Developer(+1)

Thank you for playing! I intended to add the controls to the main menu but i didnt make it in time.

Submitted(+1)

I think the idea is great :) I like the atmosphere of the game. There are some bugs but for a game made in 48 hours it's normal. Good job :D

Submitted(+1)

An interesting interpretation of the theme, I like how balanced the levels are given the time you had to submit the game. Keep it up!

Submitted(+1)

Very intresting approach of the theme! There are some mino bugs ,but They don't spoil the experience .

Well done !

Submitted(+1)

Really clever idea!

Submitted(+1)

It's outstanding idea with colours and movement. And realisation is very good too, except movement. I think it should be not so fast. Also if I crouch on a platform, I fall from it. It can ruin player's experience.

Developer (1 edit) (+1)

Thank you for your feedback! Falling from the platforms was actually intended. This way, dropping from a platform and looking for platforms are bound to the same key. The idea behind it was that the player has to memorize the platforms while ducking at a secure location. 

Submitted

To be honest, it feels strange, as there isn't any word about this mechanics in the game.

Submitted(+1)

Interesting and cool use of the theme. Everything is clear, except the weapon it took me some tries until i noticed it, so maybe the the appearing is a bit to short. But nevertheless very well done! :)

Submitted(+1)

Very cool idea! My only problem was that I didn't know what is real sometimes. For example: In the first level there is a gap in the floor but when you move in a certain way there is a piece of floor instead so I thought: "Well just run over it then, no need to jump!" and i fell down :P

So my problem I think was, that there are not only things that you can't see but are there, but also things that you can see but are not there? And you never can be sure what is what? It's hard to explain but maybe you get my point :P

Other than that, very fun game :)

Developer

 I totally get what you mean. I tried to compensate that by having a very forgiving respawn point at the same level. I was hoping to teach the player the behaviours of the world step by step, even if the player fails a few times before understanding it.
My description on the page might be a bit lackluster. When designing the level with the gap, i was allways interpreting it as "the pitfall is there", but I totally get how this can be interpreted the other way around, especially after reading my description again.

Thank you for your feedback :)

Submitted

I didn't really notice this problem in the later levels, maybe I just got better understanding the mechanic or the later levels do not suffer from this problem :P

Submitted(+1)

Very good idea. I feel you need one tutorial or some prompts hints to tell player what to do. I checked your game description and wonder How to attack. And later I found the weapon. Anyway, very nice idea and game design. (•̀ᴗ•́) و ̑̑

But I stuck on this level and cannot move and attack.


Developer

Thank you for your feedback! With a little more time I would have added the controls in the title screen for sure :).
A few bugs found their way into the game. I added a section for buggs in the description.

Submitted

Cool. I will check it out. Very nice game

Submitted(+1)

Very good game with a fresh idea. I really like how the world is the same, even if you can only see one color at a time. Also, the way you introduced the new colors was really nice. Great job!

Submitted(+1)

This is my favorite game i've played so far. The idea is absolutely wonderful and you teach the player perfectly. I think I got stuck on the top of the yellow screen at one point and couldn't progress. But small bugs aside, this is great. Good sounds too! I would be surprised if Mark doesn't mention you in his video.

Developer

Well thank you for your kind words! Glad you liked it :)

Submitted(+1)

I like this idea, and I think you developed it nicely!

(+1)

Nice! Dig the perceive-one-thing-at-a-time mechanic

Submitted(+1)

Wow this is such a good take on the theme and on puzzle platformers in general. As we also did a puzzle platformer, I'm impressed by your ability to construct so many great puzzles in the short time we were given to work!

Submitted(+1)

Very interesting concept. Really liked the level design and the simple sprites.

Submitted(+1)

Loved it! Ambient sounds, a little bit of even surrealistic feeling and of course great idea for a game. Bit short, but that's understandable.

Submitted(+1)

Very original concept. Animation and visual quality is amazing (eye ball animation :0).

Submitted(+1)

Tricky but fun to play!

Submitted(+1)

I love the vibe, nicely executed!

Submitted (1 edit) (+1)

Wow, this was a cool game. Very challenging, but still fun to play. Great idea on idea + level designs.
Only comments:
- The sword, it felt like I didn't equip it when I touched it (didn't read game description on first play, but found about about attacking with F button).
- F button feels weird to attack with
Character design and animations were fun, and loved the smearing on the sword slash & eyeball animation.

Developer

I was thinking about how to introduce the sword a lot. In fact, the sword doesnt exist until you jump over the pit, because i feared the player could randomly collect it without noticing it. Might have been the wrong  decision. Thanks for the feedback :)

Viewing comments 20 to 1 of 30 · Previous page · First page