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A jam submission

Slow BurnView game page

Pilot a cruiser ship leaving Earth that has encountered some serious issues.
Submitted by adwood53 — 7 hours, 37 minutes before the deadline
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Slow Burn's itch.io page

Results

CriteriaRankScore*Raw Score
Design#12832.7493.286
Originality#13602.9883.571
Adherence to the Theme#13603.1083.714
Overall#13762.9483.524

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Tricky game for sure !
You made some great UI with the possibility to skip the text faster etc. Which is pretty nice !
If I might suggest some improvements :
- Don't decrease fuel when it reaches zero. The game become harder, near impossible if you run out of fuel since even if you pick orbs it will not give you any fuel. Just a Max(0, currentFuel) would be enough.
- Make the camera zoom out a bit when navigating. This will allow to plan a bit more when using spaceship controls.

I actually managed to finish your game and got 385 "points". Not sure if it's good or not :P

Good job !

Developer(+1)

The fuel issue is a bug, it didn't happen to me while testing and im sorry to hear it affected your experience, thanks for the feedback. With your score, 385 is a great high score, i managed to get 800 something once, it also tracks low scores for speed runs

(+1)

You need an end state after the player runs out of fuel. I was unable to move and just sat there but the game kept counting seconds so I just had to close the game down to restart it. 

Developer (1 edit)

theres a retry button in the menu located in the top right, i assume you didn't notice the button which is a fair point. in later revisions i might make a button appear after fuel empties. Thanks for the feedback!

Submitted(+1)

Nice take on the idea of 'only one'. Congrats!

Submitted(+1)

Nice idea! I wouldn't have said no to some lateral movement as well as rotational, and not sure the fuel loss / uranium gain felt worth going after more fuel.

Developer (1 edit)

the fuel gain was necessary to get the higher scores, with a bit of a luck factor. to get a low score the aim is to sort of ignore the fuel pickups. My aim was to make finishing the game easy, but getting the good scores difficult, however im terrible at games and may have missed the mark on the difficulty level, thanks for the feedback!