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A jam submission

IT'S MINEView game page

GMTK-Jam 2019
Submitted by SimpleTeam — 5 hours, 56 minutes before the deadline
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IT'S MINE's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#3793.9283.928
Design#4283.7223.722
Adherence to the Theme#4344.1754.175
Originality#5103.8873.887

Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 66 · Previous page · First page
Submitted (1 edit)

Cool idea and the mechanic is simple but a lot of fun.

The animation if you fail, is too long and makes it a little annoying even. I think you could also make it so that when you aim the ball, the timer slows down.

Developer

I didn't slow down the timer so that the player couldn't take too much time to shoot .

Btw thanks for your feedback !

Submitted

I thought about that but I just got stressed every time I aimed and didn't aim correctly. But I guess that may just be me. And Mark Brown agrees with you.

Developer

Why did Mark Brown agrees with me ?

Submitted(+1)

 But he also disagrees. Kind of.
Submitted

Great work! Sound and graphic is amazing! Like it!

Developer

Thanks !

Submitted

Really cool and weird, took me a while to get the hang of it. Would make a neat app.

Developer (1 edit)

It could be a really cool idea .Thanks !

Submitted

I always get impressed by people's creativity. That was a very different game, I enjoyed it a lot. I do think the controls are very stiff, however, as most of the times it felt like I was clicking and the ball was not stopping, and aiming it properly was also very hard. But yeah, other than that, this is definitely one of the strongest entries I have seen so far. Congratulations!

Developer(+1)

Thank you very much ,I'm happy that you enjoyed it :D

Submitted

On third level game start lagging so much that i couldn't finish. But still cool game. Landing a shot is really satisfying!

Developer

I put a link to download a win version ,I think it didn't had the lag problem.

Thank you for your feedback btw

Submitted(+1)

I didn't understand what to do, through trial and error I beat a few levels, it felt really good to knock the bastard out that's standing between me and my gold!

Developer

Hahaha ,I feel really bad for him .btw thanks for your feedback :D

Submitted(+1)

Really fun puzzler! I think you went a bit overboard with the screenshake, but I love the simple but inventive mechanics and challenges!

Developer

Thank you for your feed back :D

Submitted

Great Sound Effects, Nice effects, and it's pretty addicting! Would make for a great app game!

Developer

I could be a good idea ,I will think about it .

Thanks for your comment :D

Submitted

Really nice effects, make it very satisfying to land a shot. I must say its pretty challenging, i cant get too far ^^''

Developer

Thanks :D

Submitted

It is cool game, I still see donut :D

Please check our game toó: https://itch.io/jam/gmtk-2019/rate/461656

Developer

Thanks ! I'm going to check it 

Submitted

I love the idea, but I feel like the controls would improve if the direction were relative to the mouse and not the cannon ball... Because you can click anywhere on the screen and sometimes the mouse is too far from the ball that you have no time to direct it correctly.

Besides that, the game and the design of the puzzles is very nice.

Developer

Thank you very much !

Submitted

It's an interesting approach on the theme. It feels an plays very nice but becomes very fast very challenging, which is good. Overall it's a solid and nice game :) Well done!

Developer(+1)

Thank you for your feedback !

Submitted (1 edit) (+1)

Interesting concept. I liked how the level builds on itself as you progress but I also felt when it started to get near the end redoing the buttons every time was getting a bit tedious. I also like the effects added. A little advice on screen shake is that if you add a little bit of rotational (as in rotating the camera2D) shake to your translational (as in up and down and side to side shake) shake it looks even better. Here's a good talk about implementing very nice feeling screen shake.

Developer (3 edits)

Thanks ! I'm glad that you notice it .Also thanks for your advices :D

Submitted

This one felt really nice to play! Its a bit hard to see when you can grab the bullet again, but other than that i enjoyed playing it.

Developer

Thanks ! you can grab the bullet when it is black :D

(+2)

I like the concept, but when I got to the third level it lagged so bad I couldn't finish it unfortunately. It's a cool game either way.

Developer(+1)

Thanks !I don't know the cause of  the  lags , sorry :(

(+1)

No problem!

Submitted(+2)

Great use of a single bullet! Feels great to brutally smash the poor treasure guardian.

For the gameplay I would recommend making it easier to direct the bullet. I found it a little frustrating to control it. Maybe letting the central point of the aiming be wherever the player clicks the mouse would make it more satisfying. Also, for some reason the game got really laggy for me starting on level 3. Could't get past those spikes because of this.

Overall great job! :D

Developer

Thanks !To direct the bullet you can click wherever you want .and for the lags I don't really know why :D

Submitted(+1)

I really enjoyed the gameplay, that effect of smashing that bullet into its face was probably my favorite touch. Thanks for this cool game!

Developer

Thanks , I'm glade that you like it :D

Submitted(+1)

Love it. Most inventive use of the 'single bullet' mechanic I've seen so far. Great game feel. Good stuff!

Developer

Thank you very much :D

(+1)

Bloody amazing. Love the incremental difficulty with the moving the bomb mid air. Only thing that I disliked was that It was hard to grab the bomb at times

Developer (1 edit)

Thanks ,if you want do grab the bomb you have te wait until it us black ,and you Can grab from whenever you like .

Developer

Any feedback is welcomed :D

Viewing comments 20 to 1 of 66 · Previous page · First page