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Only one pair of platforms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1337 | 3.000 | 3.000 |
Overall | #1479 | 2.810 | 2.810 |
Adherence to the Theme | #1489 | 2.939 | 2.939 |
Design | #1507 | 2.490 | 2.490 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great idea! A little hard at first, the platforms seem to dissapear a little too quickly, but when I got a grasp of it, it was pretty satisfying to jump up and up, well, until I fell at least :P Very well fits the theme!
Thank you for playing man :)
I appreciate the feedback
Like others stated you just need to find a rythem and then you can go forever (well in my case forever = 46).
More different platforms/moving platforms would make it a lot more interesting with some warning when the platform is about to disappear would be great..
Also not sure if "one pair" fits the theme enough though. Would be better if there was only 1 platform.
Thanks for playing man :)
I did think of making only one platform.....but then I realised that a lot of people would do the same ( which they did.....)
So then I thought I'd cheat a little and make it "only one" pair of platforms 😂
Other people have already mentioned the same problems that I had with the game, so instead I'll add that the rhythmic simplicity of jumping from one pair of platforms to the next was almost therapeutic!
Well either way.......thanks for playing man.
Glad you found it relaxing :)
Im kinda expecting a randomization pattern with platform that come in smaller size. It wasnt hard to reach hundred of point tbh.
Thanks for playing man :)
I thought it best to continue with the same style of platforms so that things didn't seem tooooooo jarring for the player
Controls felt good and I really enjoyed sinking into a state of flow. It took me awhile to figure out what triggered the platforms to disappear(time), and some visual indication of when they are about to change or how much longer you have would have made things even more fun for me (but maybe easier?).
Thanks for playing man. Your feedback means a lot to me :)
I suppose some form of indication would have made things easier......but I don't make easy games XD XD XD
Maybe after the jam I'll make some changes
The idea is interesting, i like the looks i feel it even takes back even before dos like older pre windows computers which is super cool ^^
the character movement and jumping felt right, however the platforms seem to disappear a bit suddenly, so you either dont really have the time to jump or you double jump and fall because you didn't anticipate the next platform poping right above you because of timing. If you solve this issue the rest is a good base. Well done :)
I suppose I need to re-work the system on which the platforms work on...... maybe something to let the player know that the platforms are going to move. I thought I'd leave it be for now cus it's more hard-core this way XD
Thanks for playing and for providing feedback man. I really appreciate it :)
Interesting game! Very sneaky doing 1 pair for the theme. I feel like if you made the game get harder as you go (not sure if it does yet, I only got up to 84) then it would be more interesting. As it is right now once you get the idea of the game and get into a rhythm you can just go forever. I did notice that if you jump around the spikes at the bottom then you fall forever, you should add a check to see if the player is too far downward and then restart the game if they are.
Actually the difficulty more or less remains the same when you reach a score of 90-ish....but yeah, there are things I could implement to make it harder :D
Unfortunately I thought I fixed that error where you endlessly fall............I'll try to fix it after the jam.
Still, thanks for playing and providing feedback :)
I had to jump up and go quite far right (I am assuming it works on the left too) to get around the spikes.
I think you should have feedback before or when the platforms move, either auditory or visually. It feels a bit jarring to just have them disappear. The first few tries I did not even realize they disappeared after some time, because that always happened when I hit the second platform, almost thought it was bugged.
The concept is really neat though, especially starting right out of the menu!
I did think of adding some sort of visual cue......but I felt it would be more challenging without any sort of feedback. This way a player has to be more alert and move quickly.
I realise that the movement of the platforms is a little sudden....maybe I could implement a new system after this jam.
Still, thank you for playing my game :)
I like how the menu turns into the game. I got a bit confused that WASD seemed to work but I could not jump but once I found the arrow keys it was good. It is quite a difficult game, I see why you are challenging people to get to 50. Nice Job
Thank you for your feedback and for playing man.Means a lot to me :)
Hey nice short game!
Suggestions: review the controller to make it a but more physically based and have some feedbacks before the platforms disappear otherwise it's a rhythm game more than anything else haha
Thank you for playing and for your feedback man :)
Well.....it honestly is a rhythm game :D :D :D
As for any feedbacks before the platforms disappear, I thought it best not to do anything of that sort cus the game seemed more challenging and better off without anything of that sort XD. I'll definitely keep it mind for anything I have planned in the future for this game :)
Fairly straight forward, I was able to get to 101 points before I messed up and fell to my doom. The spikes are a little interesting because after the first jump or two, you never see them again! (Until you fall to your doom, that is)
Thanks for playing man :)
Really appreciate the feedback
It's seems difficult at first, but when you get into the rhythm, you can pick up points just right. But once you make a mistake that's it. I liked it!
I'd appreciate it if you give my game a try too: https://itch.io/jam/gmtk-2019/rate/463074
That was so difficult xD
It's supposed to be XD XD XD
thanks for playing :)
Yay, 7zip worked! Thanks for the tip :)
A nice, simple game that started out confusing but I eventually got the hang of it and had quite a lot of fun :) Good job!
Thank you for your feedback man
Glad you had fun :)
Ahem, woman :P You're welcome though! :)
:)
ooopppss..........
Pardon me........
I didn't know...........
:P It's okay
Unfortunately I wasn't able to play your game as I had problems unzipping it. If you would maybe be able to provide a link to a web version of it, then I would be happy to play that one instead. I'm very sorry for the inconvenience, I don't know why I can't unzip it.
I'd suggest looking at the game page comments cus a few people had the same problem.
Don't use Windows extraction tool.
Right-click on the zip file and use 7zip or winrar or any other extraction tool you have
I see... I'll try that, thanks :)
at first I was like wait what is triggering the platform pairs to change, then I realized it was time based and I got into the groove and I got up to like 60. I was curious does the pattern ever change or is it just kind of an endurance run seeing if you can maintain the pattern with consistency
Thanks for playing man :)
Yeah. It's more of a rhythm-ish test of endurance than anything else
Okay so that was pretty... meditative. Once I got in to the groove i had fun! I thought you were pushing it with 'one pair' but once I played, I dunno. It's kinda just one jump you make back and forth infinitely so I think it kinda works. Cool game!
Thanks for playing and for your feedback man :)
Pretty simple concept, but it lacks of diffeernt platforms. Also you need to work on movement.
Thank you for your feedback and criticism man :)
Game is lacking variety something like random platforms spawns or anything like boosts,skills that player can pick up. It's just simple jumping left and right.Platform spawn time is always the same.In my opinion this game is too easy , my score is 86. Nice idea with one pair.
Thank you for your feedback man :)
I did think of adding some power ups or skills but I felt it best that the player just worries about the cherries