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A jam submission

MICROVANIAView game page

MICROVANIA - A One Screen Mini-Metroidvania with a Twist!
Submitted by Bretton Hamilton, DamonGameDesign — 2 hours, 2 minutes before the deadline
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MICROVANIA's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2254.0714.071
Design#2963.9013.901
Originality#3464.0744.074
Adherence to the Theme#3774.2384.238

Ranked from 202 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 60 to 41 of 88 · Next page · Previous page · First page · Last page
Submitted(+1)

Really cool to have an metroidvania on a single screen

The controls were pretty spot on and precise, I also liked the fact that this has some elements of adventure games like "Another World" to it where you can die if you make a single mistake this can work pretty well here except for one thing that i feel kind of contradict this design, the dragon seems to be going about at random and while theres quite some time to see where he's gonna attack, it was a bit tedious to plan what powerup to collect next and then dying and not being able to learn the pattern.

Despite all this i had fun playing the game and it surely is solid in most aspects, I just encountered a bug in case nobody else had it : on on playthrough i collected the torch then went for the jump powerup, and after having the pause menu up the character was stuck in his falling animation and i couldn't exit the room, it only happened once though so i'm not sure exactly what could trigger this :s

Anyway still a really good game well done guys :)

Developer

Thanks so much! We're actually going to release an update post-voting! Thanks for catching that bug! <3  We will investigate!

Submitted(+1)

Love the idea of a "Micro metroidvania", it makes backtracking a little easier :)

I'm sure this one is going to be on the top 100. Congrats.

Please consider rating mine:

https://itch.io/jam/gmtk-2019/rate/463337


(+1)

The game was great and fun. Good Idea and nice design. Liked the twist!

I couldn't use any controls except Pause (Enter). My Xbox pad also worked for Pause, but with the A button. What could possibly be wrong? Thanks in advance

Developer

I have no idea! Sorry to hear that it bugged out for you. The keyboard or traditional Xbox 360 controller should work fine. Very odd that your keyboard did not work. I will investigate this for sure! Thank you for the feedback.

Submitted(+1)

Kinda neat little tricky puzzler. Look pretty polish  although I think a more simpilify graphic / 3d model would be better since I cant see what object in each room.

(+2)

Amazing that this was done in such a quick amount of time. Other games with way more development time wish they were this far along!

(+2)

It was great fun.

Submitted(+2)

Your game blew me way! As polished as you can get in 48hours. I enjoyed picking the different mechanics, and advancing through the castle bit by bit. The music sets the medieval mood amazingly well and the art is charming too.

A Jam Masterpiece for sure, and I'm excited to see if you will expand on this!

Submitted(+2)


Enjoyed playing it xD 

Developer(+1)

I love this!  You're a legend! 

(+2)

loved it... !!! this is a work of art...try release it commercially ..am keen to play full version

try and rate mine if you can .. https://itch.io/jam/gmtk-2019/rate/431948

Submitted(+1)

The idea is very original but the execution needs, in my opinion a lot of polishing. The idea itself is amazing and it was really fun to play! But many bugs and gitches prevented me from having the full experience of the game! Let me give you some examples : after getting the jump power, the character (the first time playing) got stuck behind a platform, jumping when going up ladder (to go faster) makes your character model dissapear ? :) Maybe you could also add some more sound effects to give the plaer queues on what he is doing (jumping, landing, etc.) Apart from these few polishing bugs and problems, I can see great potential with this game. The music fits your theme perfectly and the models... WOW! 48 hours to make those ? GG. Great game overall! Good job!

Developer

Yeah, there's a bug if you die a few times that the player's Z position is totally thrown out of wack!
We actually didn't create ANY assets! The team was me on Design, a buddy on Programming, and we got about 12hrs of additional coding support by from friends who had a couple spare hours on Saturday and Sunday! So we didn't have any artists.

You can find most of our assets at https://syntystore.com

The execution needs TONS of polish! We overscoped so much that we barely got the game out the door in one piece! :P 
The lights are too dark, the dragon too unpredictable, the fire is hard to read, the player controls are floaty and strange, and the animations are super wonky!

We've spent most of the past week's evenings working on it after work though!
We'll post an update shortly after the competition ends! :D

Submitted(+1)

Microvania! Self explanatory title and cocnept, I love it.
The execution is impressive for a game jam.
I saw that you are still improving it, I will follow your progress.

We made a game too. https://itch.io/jam/gmtk-2019/rate/461449

(+1)

great game design  and gameplay 

(+1)

This game is really good! I a had fun with it and I really like the art style and gameplay! I really do admire what people can make in 2 days! You guys did a great job! :D 

Submitted(+2)

You managed to distil and pack the core of metroidvania into a very tight and cohesive one-screen game.

I hope you polish up and finish this game and I look forward to see what other games you make in the future.

Congratulations!

Submitted(+1)

Wow very impressive! Already has a lot of charm! :O

Submitted(+1)

Creating even a simple metroidvania in a 2-day gamejam is absolutely crazy. You have my respect for pulling that off. Controls were sometimes a bit clunky and the character would often get stuck in animations but the overall feeling of the game world was still on point. The game keeps you on your toes as the dragon could spit fire in your area at any point. Pretty cool!

Developer(+1)

Thanks so much! We've continued working on the game since the jam ended, and we're very excited to show what we've been up to since!
Damon, is a beast at belting out very simple plug and play mechanics (Our powerups, interactables, etc), and I was pretty quick to fumble into a decent metroidvania layout. The newest build has plenty of tweaks and improvements, so once that's out, I'd love to hear your thoughts! <3

Submitted(+1)

I applaud you, such a big game for 48 hours. With so many details, well done. The only problem I faced was camera and its brightness. It's really hard to see the character with such zoom, ecpecially in dark places

Developer(+1)

^_^ We actually just added camera tilt in our internal build that resolves a ton of the camera issues without deviating from our core formula!
The brightness was an exporting issue actually! We meant to set the light renderer to deferred and because were cranking out builds so quick towards the end, we simply ran out of time to submit a fix before the submission period ended. It felt cheap to petition an update, and the shadows are dramatic at least :P 

We'll release an update next week! I'd love to hear your feedback on it then! :D

Submitted

Just write me to Discord tricky.fat.cat#8861

(+1)

A fun little game! I like the design and the idea although I can't say I mastered it hah!

Viewing comments 60 to 41 of 88 · Next page · Previous page · First page · Last page