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Sheepherd Dog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #907 | 3.170 | 3.170 |
Overall | #1278 | 3.064 | 3.064 |
Originality | #1318 | 3.021 | 3.021 |
Adherence to the Theme | #1435 | 3.000 | 3.000 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome experience! I loved the little sheeps sound, so cute! My only problem was fitting them in the hole, they kinda get stuck in the left corner. Maybe if there was enough space in the left side, so I could move them more freely. Anyway, it was a fun little experience, congratulations! :D
Thanks so much! :D (believe it or not but it's not real sheep, a human made that noise! XD). Yeah, the pen and door were a little rushed and there were some problems with the colliders... :| I found it best just to leave them alone and let them wander out :P
Thanks so much though! It really means a lot :)
awesome!
Thanks! :D
Fun little game!
Design[4/5] I think it would fit the theme better if there was only one sheep that you shouldn't herd (like a wolf in disguise that's trying to sneak in).
Theme[5/5] Only one minute.
Originality[5/5] Very funny.
Wow, thank you so much for the kind words! I really appreciate it! :D
Yeah, I thought about only one sheep but that seemed a little boring :P Also I was hoping to add wolves, but sadly I ran out of time and decided to polish the game off instead :P
Thank you so much for your feedback, I will also make sure to check out your entry! :)
I like how 42 is the maximal number of sheep you can choose xD
I've wondered whether it'd be cool if the dog barking action could be controlled manually to give those sheep in front of you a little boost xD Of course you shouldn't be able to use it all the time but it might feel pretty rewarding when you use it in the right moment.
Yup :P
Yes, that's exactly what I wanted to implement! XD However I ran out of time... But that definitely would be great, it's a shame...
Thanks so much for playing my game though! :D
This is really fun :D I like it. Needs probably a little more challenge to make it replayable :) Nice work though :)
Thanks so much! :D Yeah, I sadly ran out of time though so I quickly added the feature where you can change how many total sheep there are, but I wish I could have added more. Thanks for playing my game though, I really appreciate it! :D
Very funny and nice game :D I like it!
Thanks so much! :D
Little nice game)
Thanks :)
Simple game with a relaxing athmosphere :) Like others pointed out, space ends the game. I like that you can chose the number of sheep, selecting the difficulty in doing so. Good Job!
Thanks!
Yeah, sorry about that. I have added a warning on the webpage though, if that helps :P
Thanks for playing my game, and I've very glad that you enjoyed it! :D
It's a fun game :) however when I press the space bar it ends the game, giving me whatever time is left as a score, which is more than I could do on my own actually gathering the sheeps.
Maybe it's a debug thing that stayed in the build ?
but actually if the sheeps gave more than one points it could be fun to stop the game when there's a good balance of time left vs sheep left
Thanks! :) Oh no... You're absolutely right, I forgot to take that out! I'll make sure to include a warning on the webpage, thanks for letting me know! :P
I'm not quite sure what you mean by that, sorry.
Yeah I think people will understand it's a bug and just not use it.
What I mean is:
- Right now sheeps give you 1pt.
- Let's say you make them give you... 3pts
- Now at any second in the game I have the choice to either press SPACE to end the game right now and cash out on my high time score, but with not many sheeps, ooooor let the game running a few more seconds which lowers my score but I could use that time to win more sheeps, thus a better score. Since sheeps are worth three points they're "worth 3 seconds" and the game is now a compromise between time score and sheep score and to balance those I have to make the decision to stop the game early or not
:P
Oh, that's pretty interesting. I like how it adds an element of strategy, although that's not what I was really going for in this game :P Thanks for the suggestion though, and I'll think about similar concepts in my future games :) Also thank you for taking the time to play and comment on my game! :D