The controls felt unresponsive or inconsistent at the very least. The levels were well designed though. good job!
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I HAVE NOTHING BUT 1'S's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #823 | 3.260 | 3.260 |
Originality | #880 | 3.520 | 3.520 |
Overall | #988 | 3.387 | 3.387 |
Adherence to the Theme | #1151 | 3.380 | 3.380 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Its a nice, hard game! Sometimes I felt that my jump was a bit random, (sometimes I would jump high, even though it should be the second jump, or things like that), but probably thats also just me beeing bad. Nice game!
Only one thing, the game seemed to be bugged for me in the beginning when it says i should press space. If I press space, I cant move anymore... If i dont, then i can move normally, just a bit strange. ;D
The game is fun and pretty unforgiving. A lot of challenge, however, was actually from "slippery" controls and the lives' system. It may appeal to fans of hardcore games, but an average player can become frustrated with it.
I think that the game would greatly benefit from having two difficulties: easy/normal without the lives' system for more casual people and hardcore/normal with lives' system for the hardcore ones.
Nice game, wont manage to get through it though. The platforming is too hard for me =) I like the visual style!
The artstyle reminded me so much of old Atari Games.
Felt the controls were a little too unforgiving, but overall that the game was really well done. Good job!
I really like the curved monitor effect thats really cool. i wish i did that on mine actually. Really liked the UI and the tutorial thing at the start.
Nice particle effects, and good to have sound and even like a bit of music. made it feel professional.
i liked that it had writing in it, and some kind of story. Made me interested in actually playing it more.
As a colorblind person, kind of wish you had put symbols on the powerups to tell them apart, this wasnt a big problem here though as they have different values, (one is darker than the other) but its somthing to think about
Found the controls a bit frustrating - a bit slidey and its kind of hard to gauge how high you will jump on each up button.
a really easy thing to do is zero player velocity and make the controls stop for .5 seconds after you die, so i dont die trying to reach a platform, and then die again cos i am still holding the left button down when i respawn
another really easy win is set the barriers on the edges of the screen to be super big, so they fill up all the camera space, so you dont get the lines on the edges of barriers.
not sure if there is a way out of it, but if you press space while playing the game the game freezes, so like after the little bit of talking at the start you can press space to go through the dialogue, but , if you press space after that bit it stops like there will be more dialogue but there is not and you are just frozen.
The lives is kind of annoying - cause i want to just experience the game, and im not like super good at these kind s of games
overall though, the game works, it makes sense, i can play more then one level, i only alt-f4'ed out of it like twice, i understood the concept, it kind of fit the theme - all of these things kind of put this above a lot of games. On top of that some nice UI, shader and polish touches also gave this an edge as well.
really good job :)
Wow! I am so grateful for this awesome feedback. You explained the spacebar bug so good, i could not understand it before. I completely agree with you. I thought about .5 seconds before starting but i dont know why, i just did not implement it. And now i regret it, also the life system. At least for a jam game, i definetly should not add it. Thanks for this comment and playing game. I am so happy to see that a good developer that knows what he plays gave me feedback, and its very precious.
I had a hard time getting used to the movements but it made it all the more challenging. I think it needs a little tweaking but it was very entertaining and engaging.
Actually 1st level is pretty easy, just gather two red squares, then double jump to the gate, do not use the other platform. That platform is there for you to go on it, and die. After dying once, game waits from you to learn that you should not use that platform. The only design problem is the life system, i think. And if its possible i will reload the game without it but i am not sure about the rules, so i wont.
First off, never use an installer. They're sketchy as hell, and they set off so many anti virus alerts. Instead, just zip up the folder, and distribute that. Next, I hated the lives system. The levels felt trolly, and that's okay. But not when you have only three attempts. The levels are actually really fun, but the lives system is not. Remove that, and this game would be legendary, but as it is, I'm not willing to go past the fourth level. I just didn't have enough lives to scope out new levels, and with each passing level it became more and more frustrating to get back to where you were.
I'm sorry to start off so negative, but on the brighter side, the game looks good, despite the minimalist graphics. There was some great ideas in there, and the game is not far from being really fun. I actually found the trolliness rather interesting, particularly on the first level where it seems that you need to fall then use your midair jump to pass, which was a neat consequence of the extra jump height. Great job for your first platformer, just please delete all code pertaining to the life system :P
I like the concept, but I think the execution needs some work. Movement feels a bit wonky to me, and getting sent back to the title screen after a few deaths made this a bit frustrating. Anyway, this is some good content for having been made in 48 hours!
Hi there! Very interesting game based around a pretty original idea... I like it! But somethings really frustrated me: It seams like moving horizontally made you go higher after you'd jump meaning somethimes I would die for no apparent reason. The controls were a bit finicky and the jump not very responsive. I didn't complete the game, but I liked what I saw. The music and sound effects fir very well. Great job with this game!
Really cool game, and clever puzzles! You really need to get used to jumping in this one to be precise.
intriguing.... can you add crt effect/shader.... would be cherry on top
all the best for the rest of the jam
return the favor by Trying mine and leave your feedback: https://itch.io/jam/gmtk-2019/rate/431948
It's a fun and challengin game with fine humour and interesting levels.
It's an interesting concept, and a very hard game (for me). The screen shader is a nice touch, it reminds me to start learning those... :D
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