Thanks for playing!
The spawn mechanic of both enemies and keys both surely need refinement. But more keys just dropping in the world is a good idea!
Hi, thank you for your comment!
The tediousness of this control scheme is somewhat intended. Not sure if we can change something there without losing the original idea of the game ;D.
You can switch to your other weapon using either the mouse wheel or the keys 1 & 2 on your keyboard. We forgot to mention that in the game itself.
Great to hear you had fun! :D
Onboarding is surely something we haven't handled well. The shotgun is a bit tricky, there are different keys for left/right shift, but it is true that it is not displayed very well. Enemy spawning was something we still wanted to improve, but then the time was nearly over, so it is sadly not ideal. Thank you very much for your feedback!
Thank you for playing! :D
Yes, maybe we overdid it a bit with the post processing effects... While the size of the keys is hard to change (as they have to fit on the gun), putting the gun closer to the screen could work. And glowing characters or keys would have been a really good idea! Thanks for the great feedback!
Interesting Idea! But while i get that flow was your intention, to stay in the flow state the game would have to get harder bit by bit. Of course an extremely hard topic. ;D But yeah, I would also appreciate a bit more gameplay variety. However, I dig the artstyle! Overall an interesting concept, would love to see it developed more!
Interesting game! The improvements from the game version to the current version are really visible! However, one of my problems were the bit unintuive controls. And as I am currently using a qwertz keyboard (a german layout) i also did not have a dedicated "?" key, and I also did not find a corresponding one :( This is something i surely would have also not thought about, but is an interesting little problem. Other than that, I am excited what will become of this game if you continue to develop it! Great job so far!
Cool concept! Having only one block and guessing where it needs to be, great idea!
But the game is really hard. While the overall movement is quite good, I had trouble with walljumps. The hitbox from the sprites seems to be a bit larger than the hitbox of the box, and I think I mostly died due to walljumps with spikes directly above the box. Otherwise, I also often died on the box with the goal on it. Making the level all the way, only to have the box disappeare a few frames before you land, aahhhhh, it hurts ;D
But overall I enjoyed it, was something different.
Damn, thats a nice game! Reminds me a bit of unfinished swan! But that is only the basic concept. The execution is excellent! Its like painting a beautiful picture, most often with your own failure! Would definetly play this if it were a full game! I also love the follow through on the player! (The wobble when moving!) Even if i dont see the connection fully to the theme of the jam, this is one of my favorites so far! Good work!
Cool game! Cool art, and overall easy to play! I thinks some kind of difficulty progression would be nice, played around 20 minutes and the game felt like it did not get harder to me over time, so it gets a bit boring. Raising the difficulty over time could help this. I also found that I nearly never moved around, and mostly switched between shield and gun. So some kind of reason to use the movement module more would probably a great addition, as it is already implemented ;D But otherwise a nice, chill game!
the controls are definetly interesting! But as already pointed out, some quality of life improvements would be great(most of it was already pointed out in previous comments, what i would also appreciate is a bit of tolerance of mistyped letters) The presentation is extremely well executed. Overall good job!
Very interesting game! The dimenison switching really creates new types of puzzles! While i understand that not seeing anything else than in one dimenison is very intendet, I cought myself switching dimenisons very rapidly to figure out whats going on in the room. Like, going one step to the left - switch dimensions - switch dimension back- go another step to the left. After some time it felt a tiny bit tedious. But this is also my only complaint, otherwise this is a really great game! Excellent Work!
Oh man, I should not play games without reading the description xD When I first played it (i think it was 2 days before, I didnt realise you can teleport/summon your bullet back. xD I just thought i shot it and then i have to retrive it, kind of boring... However, now, with the teleport/ summon function, this is a whole other level! I love it! Fast movements (and controllable teleports) are always cool! Also the art of the game is great. Good Job!
Great game! I should not play games without reading the description xD When I first played it (i think it was 2 days before), I didnt realise you can teleport/summon your bullet back. xD I just thought i shot it and then i have to retrive it, kind of boring... However, now, with the teleport/ summon function, this is a whole other level! I love it! Fast movements (and controllable teleports) are always cool! And the art is great! Simple (and therefore easy to read) but with nice effects! So yeah, great job!
Only thing from this experience, probably inserting an overlay at the beginning of the game for a few seconds with the controls could help ;D
Its a nice, hard game! Sometimes I felt that my jump was a bit random, (sometimes I would jump high, even though it should be the second jump, or things like that), but probably thats also just me beeing bad. Nice game!
Only one thing, the game seemed to be bugged for me in the beginning when it says i should press space. If I press space, I cant move anymore... If i dont, then i can move normally, just a bit strange. ;D
An interesting concept. I played the 4 times, got a high score of about 50. I felt that I did not correctly understand which of my actions were good, and which were bad, which is a bit of a problem if I am to understand a hidden mechanic. Is it dependend on the sound effects? The biome? How long I wait? The screen shake? As it was explained at the beginning of the game, waiting reduces your risk, but this is also the only mechanic i found out ´:D But with probably more gameplay testing, this could grow to an interesting game! And the graphics and ambience of the game are top! Good Job!
Our game is a racing game, where your car only has one wheel!
Any feedback of the driving mechanic is greatly appreciated, and what parts you had the most difficulty with:
https://temp-name.itch.io/one-wheel-drive
Thanks!
Your game has a mechanic you think has never been done before? Drop me a link and I will play and rate it!
I just love trying out new and different gameplay concepts! So while there are a lot of great one bullet/one life/one button games submitted to the jam, this thread is for the unique and wired games :D
In my opinion our game fits this description quite well, its a racing game, but your car only has one wheel. Try to steer it through a downtown racetrack! Would love it if you play and rate it: https://temp-name.itch.io/one-wheel-drive
Well, then I guess our one wheel racing game should be on this thread. Actually a quite normal game, except how do you steer a car with only one wheel? Try to find out :D https://temp-name.itch.io/one-wheel-drive
I love the idea and had fun playing the game! WIth a bit more polish and levels, and probably even a mobile version, I would probably play that a lot :D Gravity games are just so ... satisfying for me xD
Seeing the trail and your crashed ships also added a nice touch to the overall feeling. I could also imagine something like a super meat boy replay, where after you complete the level, you see all your failed attempts and only one makes it.
Really great concept, good work!