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A jam submission

One Engine LeftView game page

Emergency land this 3D plane as you manage rotating in one direction
Submitted by hwkeyser, Makeea, Nigel G (@nigel_ux), Jaycie Habbit, Jerliyah (@Jerliyah_Craig), skinnyboixD, darthbeep, jamestel, ChiquitaMD, subLUMENal — 1 hour, 22 minutes before the deadline
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One Engine Left's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4064.0004.000
Adherence to the Theme#5514.0724.072
Overall#7233.6143.614
Design#12682.7682.768

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
(1 edit) (+4)

38 meters... after quite some time. 

Developer(+3)

Your video is likely the highlight of the jam for us! Thank you :)

Submitted(+2)

Really original idea! It was deafeningly loud for me when I started it up at first, but it's a super cool concept :D

Submitted(+2)

Wow! It's very original to play a plane with only one engine and I liked that. With some tweaks and more juicy effects, it could be a really solid simulation experience.

Good job! :)

Submitted(+2)

Very funny idea, and the music and sound effects are very appropriate. 

It was a bit weird that it didn't control how I'd expect a plane to control? There didn't seem to be any reason not to fly directly into the center of the purple column, and then reduce speed to 0 then vertically descend onto the runway, so that's what I did and it worked pretty well.

- Joe

Submitted(+2)

i liked it, the music was perfect, the controls were not great, and the center indication was off by about 30 meters from my estimate :) but cool idea

Submitted (1 edit) (+2)

Hilarious game. Very great idea.

If more sophisticated controls are in place this will be a very nice game, 

but none the less a finished game, with all the stuff you need to enjoy it.

763 meters.

Dammit i am getting a better score before calling it a day

ok 193 meters i can sleep tight now

(+1)

Great idea. But I crashed through the trees without a damage. Did you forget the hitboxes?

Developer (1 edit) (+1)

It was the first game for the dev who made the near-runway terrain. She didn't know to make hitboxes (or that terrains are rough in WebGL), but we wanted to include it still because it made a nicer final approach than just the far ground terrain, and we wanted to include as much as possible from every dev who worked on it. Thankfully no-one contributed anything that weren't in the game designs, but with so many beginners, a lot of things (like colliders) weren't made for more than the plane, ground and runway.

Submitted(+3)

Got 33 meters, everyone was safe. I believe.

Really cool idea!

Submitted(+2)

I was off by over a thousand meters the first try haha It was fun !

Viewing comments 29 to 21 of 29 · Next page · Last page