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Slimes Slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #497 | 4.130 | 4.130 |
Design | #687 | 3.410 | 3.410 |
Overall | #918 | 3.447 | 3.447 |
Originality | #1527 | 2.800 | 2.800 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This sure does fit the theme! And it's a bloody fun game to play, great job, your group done really really well!
I would love to see this game further produced, to be more polished!
Check out our game if you haven't I would really appreciate it!
https://itch.io/jam/gmtk-2019/rate/461569
(-Amy)
Thanks, we will look to continue the game after the jam ;)
Pretty cool, appreciated the upgrade system and health carrying over between levels. Gave the game a sort of roguelike feel. Nice work!
Thank you for your feedback, happy that you liked our game ;)
Nice game, I really liked what you did with healing yourself. Being able to skip a power up to heal instead and only being able to heal after a level made taking damage something to be afraid of but not unrecoverable from.
Thanks, we thought it would add some challenge and to force the player to think for about which upgrade to take.
It certainly did. One thing I would be interested in seeing added is having the enemies target you instead of just wandering around. It may make it a bit harder so you could limit it to just one enemy type comes after you. Maybe even make another that runs away from you so you end up chasing it into dangerous places. There is a lot you could do with it!
The best SFX and the mouse hover detail effect in this jam. Classical 2D shooting game. But you add more features such as add some bonus(level up) after each level. I am very likes your game. And Your thumbnail is fantasy. I am starting following you. Very nice.
(In some corners, the projectiles bound not very natural, looks like move horizontal. And You can add more UI on the gameplay such as remainning enemy or score. Otherwise, player cannot know when to win/end the level. Hopes you can rate for mine as well. )
Thanks for the feedback and the follow.
Yeah we are aware of all those little glitches.
The UI improvements are good ideas, we will check for adding those after the jam.
I've seen a great deal of "Throw a thing and go pick it up" games in this jam, and I can honestly say this is one of the better ones because it tries to make a game outside of that single mechanic, with additional roguelike elements really made the game feel unique.
I do think that design-wise the game is not quite there yet, but with a few additions here and there in things such as graphical, sound, and content quality, this could easily make it to a full release as an arena style twin-stick shooter with roguelike elements.
Such content could include extra levels, characters, abilities, multiplayer, enemies, level hazards, etc.
This game could really benefit from moving away from the jam format and being allowed to flourish on its own.
Thank you for you pretty constructive and nice comment.
Really happy that you tiked our game !
Holy cow, this is one of the funnest games i've played in this entire jam! There's something about the dichotomy between the empowerment you get firing off your bullet to deal loads of damage, and the "ohshitohshitohshit" of attempting to dodge and weave between enemies to retrieve your only means of self-defense.
My game can be found here: https://itch.io/jam/gmtk-2019/rate/461016
Thank you very much !
What's your best time and the level that you reached ?
I'll try yours soon.
I think I reached level 9...? Don't remember the time.
Ok, good job !
I didn't think it would be that fun from the thumbnail, but I was surprised! It was a fun game and the concept of one bullet was executed very well! The escalating difficulty was steep but I enjoyed it :)
Also, here's our game - you can only move boxes in ONE direction! https://redpickxel.itch.io/stubborn-boxes
Thanks.
Oh, I'm supprised. What should we do to look more attractive ? and which picture did you see ? Thank you
I'm not saying it's a bad game at all, I enjoyed it a lot and gave it 5 stars :)
Ok yeah I understood what you said. Thanks again.
better now ? :D
:O LOOKS WAAYYYYY BETTER
Love the idea, really liked the upgrade system at the end of each level. Decent graphics; would've liked a little more variety in weapons or enemy design but really good for 48 hours
Thanks, yeah with more than 48 hours, and more than 2 peoples working on it, we could of think about it.
We kept it simple to fit into the given time.
A ton of fun. Full 15 from me. I love how high the skill ceiling is. My only issues really are just bugs, like how you can get the same upgrade presented twice in one level, or how enemies can clip out of bounds and be invincible.
Thanks for playing. Happy that your appreciate it :)
You can get twice the same upgrade. It's wanted, really it is. I don't know if you know the game Archero, that we were inspired to do ours.
I'll explain you simply. We choosed to have a pool of upgardes, each upgrade has the same amout of chance to appear. The program choose 3 in the pool (where there are many times the same upgrade). That's it, simple.
I can understand that you don't like, but many games like ours, do that. Check our Archero if you will.
And for the enemies, yeah it's anoying, we will investigate on why it's happening after the jam. But yeah... 48h bugs I supposed :D
Thanks again ;)
Kind of addictive! Nice :D
Mind trying ours? A bit less action, but still some fun :P
https://itch.io/jam/gmtk-2019/rate/463385
Done !
Thanks, I'll try yours ! ;)
Very interesting!
I was surprised when the bullet bounced off the wall. Nevertheless, this is a very cool mechanics. I could kill a few enamy with this.
Very cool!
Thanks, happy that you appreciate our game.
I can't tell you why, but this is one of the most addictive games I've played this game. Really solid execution of the "one bullet" concept. That upgrade system kept me going level after level. Thanks for this!
Thank you very much for your lovely comment ! :D
Cool little game, i think it needs more feedback when you kill a enemy, and when you shoot, but i like the rogue like element of choosing an upgrade at the end of the level. But cool idea!
Thanks for your comment !
iNTERESTING GAME... hAS BEEN PLAYING THIS for a while
NICE TO HEAR THAT WITH MAJ ;)
What's your best time and the level that you reached ?
its shameful ... can't reveal... :D fk me
its this long i had been playing
You were playing it 6 hours ?
If so, thank you so much :D
PS : You must be crazy xD
try mine when you get time... https://itch.io/jam/gmtk-2019/rate/431948
I will !
Love the sound effects and the roguelike elements of being able to select upgrades after each level! I found myself needing to select health almost every level. If there was some other way to get health to alleviate that need that would be awesome, or I'll just have to gitgud!
thank you for your input.
There is an upgrade that increase your max health and heal you.
But yeah we thought about adding a vampirism skill but we ran out of time.
I quite enjoyed it, really quick and fun , a trajectory path of the bullet while holding down could be great to help plan them multi-hits, good work!
Pretty cool rogue like one bullet shooter!
Loved the game ! i liked the ability to aim with the mouse.
Loved the high amount of different upgrades :D! Very fun game :)!
Some points:
Don't think of me bad, I really liked your game :D (one of the best so far)! Just giving some negative feedback, too.
Thank you for your comment. Don't worry we are not afraid of constructive feedback.
Happy that you enjoyed our game ;)
Very cool game! Really liked the upgrades as well. I had the most fun figuring out how to hit as many slimes with on bullet as possible. Bullet Time Upgrades FTW :D
Ahah nice that you enjoyed. Thanks for your comment