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Airship Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #163 | 4.308 | 4.308 |
Overall | #563 | 3.756 | 3.756 |
Design | #608 | 3.500 | 3.500 |
Adherence to the Theme | #1108 | 3.462 | 3.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat airship! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
Thank you so much! In the video I saw you struggling with the controls. Using right shift as the 'main key' is on me but on the game page I've written that WASD or Arrow keys are used. Use them to select an ability. Otherwise I'm just incredibly thankful for your inclusion of my first ever game!
ah shit, I totally thought I'd just need to do the pressure lol I made things so complex I am so sorry.
I think I am a lot more knowledgeable about how airships work now. Your music and art really suit it and I found myself planning carefully which mode I wanted to be in.
I really liked everything that this game brought to the table. Graphics were cutesy, controls were manageable and everything made sense. Sometimes I'd over deflate the ship, and have to wait ~10 seconds to go up, but that was the only control issue I had. I also got stuck at the same place as Ran-chan, at the first metal box part. I messed around with the air currents, and got to a point that I couldn't deliver the box to the lightning barrier. I really enjoyed this game, an awesome experience all round =)
Took a little time to get used to the controls but nice work~
Got stuck at the metal box part though: albeit in hindsight I think I know where I went wrong.
Very cool! It took me a minute to understand how the game related to the theme, but when I finally got it, was super pleased with what you did. Cute, simple graphics, audio is a nice touch.
Good game, nice to play
Please check our too: https://itch.io/jam/gmtk-2019/rate/461656
Thank you! And I've already checked out your game. It's a very interesting mechanic which I think you should expand upon.
Good game, enjoyable and introduces mechanics very nicely. Unfortunately right shift is an awful pick for the main button of your game, as it is the "stuck keys" button on windows.
Thank you! I've never had right shift be the "stuck keys" on my windows devices but I'll be sure to keep it in mind for future projects.
This game's got a pretty cool opening and some neat level design, but bogged down by weird controls and unclear hitboxes. It's a good jam game though, and you did a good job making it.
Very creative idea! I wish there was some way to increase the helium bar faster because as of now, the game is very slow-paced.
There is! Holding right shift releases all pressure.
:O Ok gonna replay real quick.
Really like the idea, though I found the controls a little awkward
Loved it! Delightfully simple, but new things kept getting introduced to keep it entertaining!