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Soulward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #89 | 4.252 | 4.252 |
Overall | #193 | 4.125 | 4.125 |
Originality | #399 | 4.020 | 4.020 |
Adherence to the Theme | #514 | 4.104 | 4.104 |
Ranked from 492 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is by far the greatest game of this jam that i've played now.
First of al, although not that important, the game looks really good. the sound design is also really good. a bit of background music or sounds would be nice though.
on to the game design. in short; it's very creative. it's simple yet fun. The controls are also really good. i never had a problem with them. all the levels were really good.
I would love to see a full game made out of this, as it was pretty short. maybe some puzzles could be thrown in. hope this game wins!
I immediately thought about Celeste in the movement and world feeling, and the teleportation felt a bit similar to the dodge as well, but yes omg I would love to play a full version!
Reminds "Daggerhood"
Really outstanding. The only complaint I have would be that the controls could be improved. Perhaps having mouse aim or using analog sticks would help. The quick restarts make this very forgiving so it wasn't a big issue.
Really interesting idea, but a little bit slow (for me). But pixel art is gorgeous!
Fantastic game!
Love the animations, graphics, the mechanic and the level design.
The choice of controls was a bit off. Enter and Space are too far away. Amazing job though.
Good game. I could really pay for it.
Great animations, graphics, sounds, and this incredible teleport mechanics. Great idea.
I will be glad if you can take a look at our game. We actually have same name: https://itch.io/jam/gmtk-2019/rate/460954
This is amazing. I would pay money to play this. That Level 1-4 off screen spike wall got me good lol
Interesting concept, odd execution.
First, the control choices were odd. Having jump be space and shard functions enter is too much of a distance. I had to use my right hand, the hand i'm using to move the character, to also use the shard. On the keyboard, I would recommend making z and x jump and shard.
Second, I can't see enough of the levels. It felt wrong teleporting above spikes I couldn't see. This can be fixed by having a fixed view to see the entire level or designing the levels so you'll never have to throw the shard somewhere you can't see.
This idea can work, with tweaks to the controls, level design, and other little things. If you're looking for ideas, I recommend a time limit or time record, using the shard and teleportation to get through the level as fast as you can. Overall, you have a good concept, criticism, advice, so please, build off that.
This game is already incredible, however it becomes outstanding when you consider that it was made in only 48 hours. It has an extremely fine levels of polish, the art style is amazing, the sound design is amazing, and I think its fair to say that its the best game I've played thus far in this jam.
The only issues I ran into were the following:
If I threw the shard onto spikes (or just did a bad throw) I would have no way to recall it, meaning I'd have to do a bad teleport and maybe even take a death due to how randomly the shard moves after a hit.
On one occasion, I had to restart the level because I spammed teleport too quickly by accident and got locked in a throwing animation unable to teleport.
When I played the browser version (chrome) the game had lag and colour issues. everything was red and the game moved slowly, however this could easily be because of my pc.
And finally, one extremely minor issue, is that I accidentally hit quit instead of retry after a death because there was no "are you sure yes/no" option, however because of the state saving that did not hinder my experience (which is also an incredibly uncommon feature of jam games).
Also, while I appreciate that there was a time limit for actual content creation, there does need to be more levels. I would be more than happy to pay for a full release of this game and would love to see the kinds of things you are able to add on to the mechanics displayed here.
This is amazing! great job!
Stylish, smooth, and satisfying. Would be very interesting to see where this idea can go if given more work, especially in terms of developing level mechanics that play directly into shard usage
I'm going to nitpick, but it's only because I have no major criticisms!
Movement feels sluggish and floaty. I can see why; this makes aiming in the air doable. However, perhaps tightening up the player movement and slowing time while aiming the shard would work. Aiming with WASD feels a bit awkward at times. Maybe mouse aiming would be better.
It's too short! Haha, I loved it and I really want to see more. This is great. 5 stars on all fronts.
I love the shard design. But sometimes I could get the shard back if it were thrown on stab.
Super cool concept, looks good to and well polished!
Was left wanting to see more! Great game!
I am a huge sucker for pixel art. With this art style you've already sold me!
The game plays really well too. At first I thought the character felt a little heavy. However, after playing through the game I felt the characters weight complemented the gameplay.
I want MORE! if this were a full game I would buy it.
Btw if you have the time could you check out our entry: https://crypticsilver.itch.io/happy-accident
This was really fun. I did have an issue with shoot/retrieve being the enter key. It felt awkward and more difficult for me to control, but that is mainly just a personal preference. I finished all the levels and was left wanting more. The game play is both relaxing and quite fun which I appreciate. Well done.
Hell yeah. This should be a finalist. When I finished it, i wanted to play more. I would buy a full game.
The only teeny tiny thing that it's a bit annoying it's that the character moves slowly at times, but I think it was made on purpose to push the player at using the shard. Maybe in the full game you could add power-ups that make the player faster, in the style of Hollow Knight. Great, great idea.
Great game and a pretty cool atmosphere to it too.
I liked the overall gamefeeel, once you get the hang on the controls you can end up warping around quite fast, i also liked the fact that when you get hit with the shard, you get a chance to take it back and not have a one hit death untill you get hit without it, and yet it's still a good fit with the theme of "Only one". The ambient music really set the mood and the pixel art is gorgeous.
I'd tend to agree with what most people already said here, it could be a nice improvement to have a way to recall the shard.
Other than that thats really a cool entry Well done and keep at it :) !
One of the best games I tested so far. Nice concept, nice execution, nice art.
Animations have a really rewarding feeling, love the dagger throw and teleport flow.
If I may, I'd suggest a 'recall dagger' key (which could be abused, maybe not optimal) or at least a dagger respawn when lost. Lost my dagger once in spikes, and disappeared once. Forced to restart.
The soundtrack volume could use a few percents increase.
Movement feels a bit sluggish as well. More on this : Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit
And finally, it would make your game more accessible for AZERTY players with an alternate key for teleport. Since the layout is ZQSD instead of WASD, I was forced to use the arrows and enter with my right hand, which was not optimal. (maybe left shift ?)
But... you're game is great. It has Celeste / End is Nigh potential. I'd buy a complete version of it without hesitation.
p.s.: again, love your animations — feels awesome.