I love visuals and level design, I'm really not bored during playing this game it is fun!
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Soulward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #89 | 4.252 | 4.252 |
Overall | #193 | 4.125 | 4.125 |
Originality | #399 | 4.020 | 4.020 |
Adherence to the Theme | #514 | 4.104 | 4.104 |
Ranked from 492 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice take on the theme. I also had the same idea at first (Mine was a spear) nut I ended up going for a different idea later.
The mechanic definitely has promise but there are a couple of problems I want to point out:
1. The dart can get stuck offscreen. Most of the time you'll be rolling a dice hoping to hit something offscreen. When you aim, you should move the camera a bit towrds the aim direction.
2. Losing the dart when hit was a good idea at first but more often then not it'll get stuck in spikes. A way to recall the dart would be nice. Maybe even add a leviathan axe style boomerang effect where it damages enemies before returning.
3. Aiming should be done with a mouse. Also, draw a line to show where you're aiming and where you might hit. This can easily be done with a line renderer.
3. There are no visible health point but you die in 3 hits.
4. The dagger is hard to locate on screen since it shares the same color as some of the elements in the level.
Obligatory link to my game: https://b-deshidev.itch.io/nekurotactics
Absolutely impressive! After a few minutes of practise this flows very well!
Good design on the dagger teleport behaviour, i was happy to discover mid-air teleport.
Nice work ;)
Good decision to make your character movement slow to encourage the use of the dagger! I feel like this would've benefited design-wise from a zoomed out screen where you can see everything, or just making sure the dagger is always onscreen. The first time I threw the dagger and it went immediately offscreen I wasn't sure if it still existed so it took me a bit to get going. Great art and clever concept :)
Nice game, this could probably be made into a real game. The dagger mechanic is very good, but the normal movement is too floaty. I also think dagger throw sound is too loud.
Very cute puzzle platformer! More levels would bring tears of joy to my eyes. The movement was a little floaty, but other than that, I have no complaints. Great Job!
Wow nice work looks very good! promising idea too. =) But needs some polish when jumping an teleporting + my dagger glitched sometimes out of the level
Lovely, but over too quick. :] I really like how your momentum carries over when teleporting. The character anim is wonderfull too. Controls could use a bit of work, jumping and sharding at the same time can feel awkward.
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