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A jam submission

SoulwardView game page

An ethereal platformer where your one tool is used as your life, transportation, and weapon.​
Submitted by Gumboot (@gumbootstudio) — 44 minutes, 24 seconds before the deadline
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Soulward's itch.io page

Results

CriteriaRankScore*Raw Score
Design#894.2524.252
Overall#1934.1254.125
Originality#3994.0204.020
Adherence to the Theme#5144.1044.104

Ranked from 492 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 139 · Previous page · First page
(+1)

I love visuals and level design, I'm really not bored during playing this game it is fun!

Submitted(+1)

Really loved this! Really interesting idea that I had a lot of fun with. Would love to see it expanded!

(+1)

A very interesting game, I'd love to see more content of this!

Submitted(+1)

A nice idea that would definitely be interesting to see expanded upon

Submitted(+1)

Nice Idea. I had a similar idea but with the player themself being the weapon, however, I went along with a different idea. The implementation is great and the art looks really good. Great job.

(+1)

BREATHTAKING

Submitted (2 edits) (+2)

Very nice take on the theme. I also had the same idea at first (Mine was a spear) nut I ended up going for a different idea later. 

The mechanic definitely has promise but there are a couple of problems I want to point out:

1. The dart can get stuck offscreen. Most of the time you'll be rolling a dice hoping to hit something offscreen. When you aim, you should move the camera a bit towrds the aim direction.

2. Losing the dart when hit was a good idea at first but more often then not it'll get stuck in spikes. A way to recall the dart would be nice. Maybe even add a leviathan axe style boomerang effect where it damages enemies before returning.

3. Aiming should be done with a mouse.  Also, draw a line to show where you're aiming and where you might hit. This can easily be done with a line renderer.

3. There are no visible health point but you die in 3 hits.

4. The dagger is hard to locate on screen since it shares the same color as some of the elements in the level.

Obligatory link to my game: https://b-deshidev.itch.io/nekurotactics

Developer

Hey, thank you so much for all of the feedback! It's good to see your thoughts laid out this way. These are all really good points, and we've actually been talking already about how we can work on some of the things you've pointed out. 

(+2)

Very cool, great art and technique, and nice concept. I feel like it's more of a dual purpose design showcase than an "only one", but it is very well made and fun to play

Submitted (1 edit) (+1)

Absolutely impressive! After a few minutes of practise this flows very well!

Submitted(+1)

Good design on the dagger teleport behaviour, i was happy to discover mid-air teleport.

Nice work ;)

Submitted(+1)

Good decision to make your character movement slow to encourage the use of the dagger! I feel like this would've benefited design-wise from a zoomed out screen where you can see everything, or just making sure the dagger is always onscreen. The first time I threw the dagger and it went immediately offscreen I wasn't sure if it still existed so it took me a bit to get going. Great art and clever concept :)

Submitted(+1)

Nice game, this could probably be made into a real game. The dagger mechanic is very good, but the normal movement is too floaty. I also think dagger throw sound is too loud.

Submitted(+1)

Very cute puzzle platformer! More levels would bring tears of joy to my eyes. The movement was a little floaty, but other than that, I have no complaints. Great Job!

Submitted(+1)

Wow nice work looks very good! promising idea too. =)  But needs some polish when jumping an teleporting + my dagger glitched sometimes out of the level

Submitted (1 edit) (+1)

Lovely, but over too quick. :] I really like how your momentum carries over when teleporting. The character anim is wonderfull too. Controls could use a bit of work, jumping and sharding at the same time can feel awkward.

(+1)

<3

Submitted(+1)

This has really high polish/art quality for a game jam game! Good work!

Submitted

I felt the controls were a bit awkward though, hard to pull off things like chaining teleports.

(+1)

Solid Idea. There is so much potential in the movement capabilities here; being able to jump and throw the shard after a teleport really opens the door for complex or advanced level level designs and strats.  Reminiscent of Celeste... I would play a full-version of this game.

Submitted(+1)

I really liked this one!

(+1)

Super fun and is really interesting. Keep up the good work

Viewing comments 20 to 1 of 139 · Previous page · First page