This game has a really cool style, I just wish there was more. I created an account just to give it a good review! If you have time, a full game of this would be awesome on the switch, I would defiantly pay money for a more expanded game with more level themes and mechanics.
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TentRock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #233 | 4.038 | 4.038 |
Presentation | #418 | 3.975 | 3.975 |
Overall | #1183 | 3.266 | 3.266 |
Fun | #2247 | 2.709 | 2.709 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the pixelation effect is overpowering, the player has less control over the direction of their jump.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
this game is incredibly pretty to look at and the sounds are very fitting! great job!
Funny how even this lowres, the game manages to have a cool atmosphere.
This game seems cool, but I think it needs a little more to tell you what to do. Like, I figured out I could un-blur things by playing the simon says game, but... then what? I wasn't sure where to go or what to do. There didn't seem to be any objectives or enemies other than the radio tower... but all that did was make me blurry again, and blurry isn't that hard to fix. Graphically though, the blurriness thing is _very cool_
Very original and cool idea.
Interacting with the sounds feelt like i was learning a communicating in a new language, very cool feeling!
This game confused me.
But strangely, I enjoyed it. At first I wondered why I kept going random ways (which made the two consecutive jumps very hard), but after a while, I figured out that I had to replay the song (I think? I'm still not entirely sure).
The graphics and sound are both very good in their own weird way. The only thing I wonder is, in the credits someone's credited for 'Narrative'. What does that mean exactly?
Even after playing, I'm still slightly confused. But I enjoyed it, so well done!
I'll have to let lemonyscapegoat describe it in full, but the game would have been a walking simulator.
An initial sketch of the character implied a movement mechanic which led an eviroment design and challenge, which eventually led to a villain who hampers your agency (the blasts from the radio tower) and an act structure. Most of this thematic heavy lifting was in a brainstorm discord call with lemonyscapegoat leading the way.
Ok, thanks! I figured the tower was the 'bad guy' or something. The radio tower blasts looked really cool, by the way.
Another thing I wondered: How does the main character actually look when not pixelated? I thought it was a white horse or a unicorn or something, but I don't know. (This isn't important, just wondering)
I just could not figure out what was going on. I repeated the input sequence many times and nothing seemed to happen.
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