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For his hopes and dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #182 | 4.098 | 4.098 |
Overall | #214 | 3.882 | 3.882 |
Fun | #229 | 3.804 | 3.804 |
Presentation | #451 | 3.941 | 3.941 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Protagonist's flying is outa control, shooting outa control, they change on each run, yo never know what to expect. Although you try to help your friend, the more you try to control him, what happens will only be more out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Simple yet fun game! That is good take on the theme.
Great Job!
Thank you very much! I'm glad that you have fun playing my game
I love the animation my character does when I grab a missile. Neat little game with a simple but fun game loop. Great job!
Thank you for your compliment! I'm glad yo had fun playing my game
The squishing animation does bring life to characters very economically, I learned that from blackthornprod's YT unity tutorials.
Unique take on the theme! Haven't seen something like this yet. And looks great too. Great job!
Thank you! I'm glad you had fun playing my game
Great game. Loved you're unique implementation of the controls. The story and artwork add a nice heartwarming feel to the game.
Thanks for your compliment!
You are the first to comment that has no game attached, hope you strike unbeknown gems during your voting queue.
Nice game, the idea of the game is really cool. I also rated your game, so if you could try out and rate my game that would mean a lot :)
Thank you! Hope you had fun playing my game.
A truly well-designed game, fun and visually polished! I like how you limit the moving speed of player character to open up more room for different strategy.
I think if you can simply click to reflect a bullet instead of pressing a key, the control may be more intuitive. Though the up/down direction options may have to be sacrificed in this case.
That is a very good suggestion! Making controls simple would increase the accessibility of my game. Maybe a game fully controllable by mouse, like clicks and swipes would require less effort on tutorial.
This was awesome! once I figured out how to bounce bullets multiple times it got so intense. Love grabbing bullets too! I think that would make more sense as a power-up though since bouncing is really fun but I think it's not as effective in the end (and I hate the idea of people not trying out the bouncing mechanic because its so fun!) I also love the story about helping your friend out. Great job!
Thanks man! Indeed the grabbing mechanism is a dominant strategy over boucing.
It was implemented earlier, so it was hard to cut some pieces out from my newborn baby lol.
Really solid game, great gameplay, excellent presentation, fun interaction with enemies, and a solid challenge!
Thanks for your compliment! I'm glad that you had fun.
Really like your game. The core mechanic is interesting and the overall game play is so smooth and fun.
best game so far
Thank you! I'm glad you had fun!
Great game, loved the concept and the design of the little planet! Enjoyed destroying the enemies with their own bullets they shot out ,totally not suspicious lolll.
Haha thanks man! To quote the judge "His aiming is like magic!". Hope you had fun playing my game!
good game, I liked the twist on the classic horizontal scrolling shooter it was fun deflecting all the bullets around good job!
Thank you! I'm glad you had fun!
The character is so cuuuute !
Thank you so much! Heyy I recognize you from the discord channel! Hope you had fun playing my game
Cool concept and really cute art!
Love the art and fun to play!
Thanks! Hope you had a good time playing my game :)
Nice art and a good concept!
Thank you! Hope you had a great time playing my game!
Cool & fun!
Thanks! Hope you had fun playing my game.
Pretty fun game, good job!
Thank you! hope you had a good time playing my game.
The sense of gravity while holding a projectile is great. I love the dialogue as well. IT just feels really good.
Thanks for the compliment! I thought people would be too busy in the game without noticing it. Hope you had a good time playing my game.
I'm impressed with this game, the idea is very original, the game looks gorgeus and the little details make the game even greater.
Thank you!
Praise the GameJam! Scoping things down really lends you more time to put into details and polishing. Hope you had a good time playing my game.
Adorable art!
Thank you! Your compliment really means a lot to me. I'm glad you loved it.