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A jam submission

Primeira JamView game page

A top-down shooter where you can't move the player directly, you kill an enemy you get teleported to its position
Submitted by TwentyFithJao — 18 hours, 1 minute before the deadline
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Primeira Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#22482.7093.071
Originality#25572.8983.286
Overall#33032.4572.786
Presentation#43312.0792.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a 2D top-down shooter where you have to escape the building, but you can't move your character, you can only aim and shoot. If you kill an enemy, you get instantly teleported to its location at first it might not seem that chaotic, but when you get to face multiple enemies at the same time along with some other obstacles, it gets pretty frenetic

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted
Deleted 4 years ago
Developer

thanks bro, you're right, I really fucked up with the camera hehe

Submitted

Very cool idea and well executed mechanic. Good job!

Developer

thanks :D

Submitted

In US-EN: This is a really good idea! I would be quite happy if I had it first hahaha the game ends up being a puzzle and an action game at the same time, it's quite interesting. I think there's lot of potential in it, you really should consider polishing this game more in my opinion :)

 Em PT-BR (já que acho que você fala português): Essa ideia é bastante boa! Eu ficaria contente pacas se tivesse pensado nela primeiro kkkk o jogo fica sendo meio que de puzzle e ação ao mesmo tempo, bastante interessante. Eu acho que tem bastante potencial nessa ideia, e você poderia pensar em polir esse jogo mais, na minha opinião :)

Submitted
Deleted 3 years ago
Developer(+1)

Thank you bro, You're right, entering a room full ov enemies when you dont know where they are is almost impossible, I was so focused on trying to prevent the player of not knowing where to go that I forgot about that. But hey, thanks for playing and for the feedback :D

Submitted

<3

Developer(+1)

S2

Submitted

A neat concept and a fun game to play!

It became very frantic when there was lots of enemies and you didn't want to shoot em in the wrong order so you wouldn't get stuck.

A very intresting conundrum and i think with more polish it could become a lot stronger!

Submitted

I think a big problem in this game is not knowing where to shot inmediatly. Probably bigger enemies would make it much easier to navigate. Also, a bigger field of view would make it less confussing.
It is fun though.

Developer

You are right, I should have made the camera fov way bigger haha. Thanks for the feedback bro.