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A jam submission

Dungeon GuidanceView game page

You play as enemies to guide the hero to the next level.
Submitted by senhung (@0x3fc) — 24 minutes, 40 seconds before the deadline
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Dungeon Guidance's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1904.0864.086
Presentation#3444.0574.057
Overall#7873.4573.457
Fun#8653.3143.314

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You lost the control of the main character.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

Nice work! The characters are really adorable and the game play mechanics were really good! :)

Developer

Thank you for playing!

Submitted(+2)

Really love the mechanic, it makes for an interesting experience. It would be awesome to see enemies with unique abilities (some are faster, tankier, or maybe can teleport or something). This has serious potential, and I would love to play more!

Check mine out and drop a rating, if you have the time :)

Developer

Thank you for playing and providing me suggestions!

Submitted(+1)

What a short and sweet game! You have a fun mechanic of leading the player secondhandedly by using the enemies and I would love to see more levels using this.

Developer(+1)

Thank you for playing! I would definitely make a longer and better version of it!

Submitted(+1)

Really enjoyable but also quite short, but could be expanded into a more fleshed out concept.

Developer

Thank you for playing!

Submitted(+1)

Quite short but very fun, the concept is amazing and executed very well. I would love to see more enemy types to guide the player around and more levels in the future. Great work!

Developer(+1)

Thank you for playing!

Submitted(+1)

The game was rather too hard for everyone to enjoy. Really liked the setting and the tutorial was spot on!

Developer

Thank you for playing!

Submitted(+1)

Cool idea but had a hard time completing the levels. It was rather hard

Developer

Thank you for playing

Submitted(+1)

This was something that was totally unexpected. The point where the player character hit my enemy character, I was in the WOW mode for the concept. This is a superb take on the theme and I would really love to see this as a full fledged game someday. :D

Developer

Thanks! I will definitely make a better version of it!

Submitted(+1)

Great concept and it plays really smooth!

Developer

Thank you for playing!

Submitted(+1)

Very nice game, cool concept that could easily be expended to a full fledged game.

I found that the monsters moved to slow and that I had to play multiple times sections I though I did not understand just to realize that I had the right solution but the execution was hard.

I think this problem would be less noticeable if the tutorial wouldn't play over and over again each time you die.

Nevertheless, great game, had a lot of fun, the art, lighting, feel are great.

Developer

Thank you for playing and the suggestion! I will definitely improve it in the future!

Submitted(+1)

Whoa! I never expected a puzzle game with this theme. Really cool idea! I think it would be fun if different things you take control of act in different ways so you have to strategically decide which to take control in certain situations.

Submitted(+1)

Whoa! I never expected a puzzle game with this theme. Really cool idea! I think it would be fun if different things you take control of act in different ways so you have to strategically decide which to take control in certain situations.

Developer

Thank you for your suggestion!

Submitted(+1)

I like the concept! As others have said, another few levels would be preferable. If you had more varied enemy types that could do things like shove the player around, teleport him, etc things could get pretty interesting :)

The move speed felt just a hair too slow on the creatures to me, made the timing of when you have to start moving away a little too tight (You could also adjust the detection radius to be slightly further away)

Developer(+1)

Thank you for playing! Really helpful advice! :D

Submitted(+1)

This is a really cool concept, but it'd be a lot more fun with more levels, that really challenged your ability to guide the player.


Some more enemy types that do different things would be cool too.

Developer

Thanks for playing and the kind suggestion!

Submitted(+1)

You implemented a very cool idea, I first though you had to scare the human in order to guide him, but this take is even cooler since you have to handle multiple creatures.

I was kinda disappointed on the number of levels :/

Developer

Thank you for playing! :D

Submitted(+1)

Cute and fun! I enjoyed it and would play more levels!

Developer

Thank you! I wish I can make more levels but wasted a lot of time in thinking of an idea :D

Submitted(+1)

Super Cute! I love your monsters!

Developer

Thank you!

Submitted(+1)

Fun game! I wish it wasn't so short, but it was fun for the few minutes it lasted. Great concept and clean look!

Developer

Thank you for playing!

(+1)

Really cute concept and really good execution. I really enjoyed sacrificing the cute enemies to make the hero progress.

Developer

Thank you for playing!

Submitted(+1)

Very cool concept! And a clean look as well! 👍🏼

Developer

Thank you!

Viewing comments 20 to 1 of 23 · Previous page · First page