Fun game! Sad it was so short. Even though there were no instructions I immediately knew what I needed to do and what the goal was, great job!
Okan_Tekin
Creator of
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Nice and simple game. Took a while to figure out that sprinting was essential for the game play. Feedback for it is that if you need sprinting and there is no stamina bar or something, just remove the sprint and make the player faster. Having to keep pressing a button while playing is not challenging, but annoying. The feeling of the game was nice and creepy which I like.
Maybe a point of harsh feedback, objectively this game is just a basic first person game where you touch an object and the game ends. Sadly there is only one level and would be interesting to see how you would experiment with your current mechanics. First level was also quite hard as a first level, but it helped with setting the creepy feeling.
Really like the wheel turn based combat mechanic. Small point of feedback for turn based games is that 0 damage in a turn is super tedious, especially if it is rng. I sat through the second battle for a couple of minutes because every damage I did, the shark could heal back and got super annoyed. No other feedback really, the wheel mechanic is great!
Nice idea to use the theme! The game was quite hard though so couldn't really finish your game. I'm also not really a big fan of introducing mechanics where you immediately punish players with death. I think the entire game would be perfectly fine to be played without a death zone as it only is tedious now. I also couldn't figure out what the use of changing the platform colors was.
I couldn't finish the game, the controls are quite hard as the camera doesn't really support the gameplay itself. Pathing from the hand to the arm seems hard to find as nothing really shows what I can do to reach the arm. I like the idea a lot though and I could see the vision of the game. At one point I tried to push the first plank while being a hand and got excited to use that to traverse, but was disappointed when it fell to the ground and couldn't use it anymore.
Nice take on the theme, I like the fueling turret mechanic. The game is hard to play though because the camera doesn't really support the controls of the game as you have to go in the depth of the screen. Also the character feels like it's on ice. As the nature of a game jam is, I think the game would be cool when polished!
I really like the mechanic and I think it can make an interesting game. I do have some issues however with the feedback the player is receiving and think this concept might work better as a third person game. Reasons for this is, activating the main mechanic takes away vision away from the player, the player has no idea where they are exactly or where to go, this makes it frustrating to go through the level. If it were a third person game, you could see where you enter the ground and how far the next platform is, this already gives plenty of more feedback than first person.
I can see this game being more fun with the following points considered:
- Have a different kinds of jump where you can either hold for higher or tap for a shorter jump
- Let the player see more on the right side. The player does not need to be the largest object on the screen because the player attention should be on the objects that appear on the screen.
- Have some kind of background so you can see that you are moving. Especially in the beginning I was searching for controls, while the game already started.
Other than that I enjoyed it.
The game play is really fun, when the mechanic was introduced I thought it was clever, but it surprised me how fun it was to play. For improvement I would look at maybe making shorter bounds for the distance the camera can go, because it is frustrating to see the camera move all the way right and wait for it to come back only to find out you died.
It seems that there is a form of game, I like the use of using cards as commands, however a lot of things were unclear. Most of the time in the game I was confused of what to do even after pressing Q for the quests, the character seemed to keep moving somewhere randomly and it ended up being stuck at the trashcan bit.
Once I figured out the mechanics it is a really solid game! What I liked the most was that you could keep extending your raft with different kinds of stray cubes.
Some things were unclear at first, like:
- You could jump on other objects.
- You don't have to pick up the collectibles as the player but the raft can also pick them up.
- There is no visual feedback the player gets when picking up a collectible.