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A jam submission

TARGView game page

A vertical shooter where you can't control yourself
Submitted by metalsnail — 3 hours, 47 minutes before the deadline
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TARG's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#10283.5333.533
Presentation#22322.9332.933
Fun#22822.7002.700
Overall#23022.8002.800

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In TARG you don't control your character, instead controling the placement of enemies

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Solid idea but don’t really see any strategy involved in placing the ships. Great work for 3h tho! Has potential.

This has a really nice risk/reward feel to it! With more time, a think a leaderboard would really add to the replayability. Great job!

Submitted

This is definitely an interesting idea. Needs some tuning for sure.

Submitted

The idea of placing enemies instead of maneuvering your ship is really interesting! I think I would like to see more types of enemies and more variation in the player movement, but overall a fun game for the jam! Awesome job :)

Submitted

Awesome game, clean graphics and wild you made it so quick!

Submitted (1 edit)

Really liked the twist on a classical ideia, also kinda impressive for being done in 3 hours, dont have much to say, it is really simple and cool, would be awesome to see more variations and a better idea of how every enemy works before putting them on the screen. Also the art is quite charming, it's just a little bit hard to see the white text on the clear background, but it does not ruin the game.
Overall pretty cool!

Also, my record was 700 points.

Submitted(+1)

I'm not sure to understand how to predict enemmie's trajectory. Sometime they will go straight down, some othertime they will zigzag like crazy. This made the game quite random in the end, unless there's a mechanics I didn't see.

But I find the idea pretty neat still! It's like a tower defense, but instead of placing the turrets you place the targets. It's a cool concept. And even if the game aesthetic is minimalist, well, it does a pretty good job!