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andrew7fls

29
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A member registered Oct 08, 2016 · View creator page →

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Nice game :) as others have said, a mouse aim would give you a bit more control when choosing your angle. I can totally imagine that with a theme to it, this being something that I would play on a mobile device :) Good Job!

Many thanks for playing my game and for the feedback - I have also had feedback from others about the responsiveness and this is definitely something that I would make into a setting in future so that players could adjust this to their desired level :)

Thanks for the feedback - always very happy to receive any criticism to improve in the future. 

Sounds like you had quite a negative experience in this game, which is a shame. In an ideal world, more playtesters (other than me on my own system) would obviously highlight some of these issues such as locking the cursor to screen so as not to limit rotation - they also only seemed an issue on the online version which I didn't get to spend much time playtesting at all which is a shame. 

I completely agree about the camera speed and ideally, I would have had a player preference setting to adjust the speed of the camera.

Strange about the light, I imagine after 7 upgrades of it is must have been quite blinding when the scrollwheel was fully turned up! Again, this is probably something that could have been caught through proper playtesting and is something I will keep in mind for the future. 

Thank you so much for persevering  with the game, despite finding it frustrating. This was the first Jam I have entered and I have felt very fortunate to have received so much positive and constructive feedback from people playing something that I have made. Have certainly learnt that the lesson is to try and get others to playtest if possible within the 48 hours :) 

Many thanks for playing the game and for the feedback :) Yes double jump (but no more than 2 before touching back down again) was intended. I agree for the light variable - wanted to include one variable that the player would really need to get to give them to motivation to try others :)

Thanks so much for playing my game and providing feedback :) Yes definitely to balancing. Was difficult in the time available to balance making the start not too difficult but also give incentive to the player to add more variables. 

Thanks so much for playing my game and providing feedback :) I think a bit of tuning was probably necessary. Was difficult in the time limit to find the balance between making it possible at the beginning, but become out of control as things ramped up :)

Thanks so much for playing my game and providing feedback :) I completely agree about the tutorial text. It does feel a bit jarring and wishing I hadn't added it in. Just wanted to have some kind of actual tutorial level so threw it in at the end. Will go and check out your game now - Many thanks :)

Many thanks for playing the game and for the feedback :) Some of my family also found it too hard :)

Thanks for checking out the game and for the feedback :) Glad you liked the Lore :) I agree with the light and this is something that I would have change now if I could :)

Thanks for checking out the game and for the feedback :) I agree for the light and speed - it actually looked darker on the build than it seemed in unity! 

Haha - that was the inspiration from the out of control theme :) Many thanks for playing it and for the feedback :)

Making this turn based was a really good decision and makes it fit the them well. The visuals make it very intuitive what is happening (and therefore how to progress). Slap a cool soundtrack on it and you're golden!

Thank you so much for playing Spyball and for your feedback. Really appreciate it :) I agree about locking the mouse to the center. Unfortunately, I only thought about it once I had made the build but definitely something I would like to have changed. Once again, really appreciate you taking the time to play and provide feedback :)

Thanks so much for playing my game and providing feedback :) I completely agree about the tutorial text. If does feel a bit jarring and wishing I hadn't added it in. Just wanted to have some kind of actual tutorial level so threw it in at the end. Will go and check out your game now - Many thanks :)

Thanks :) yeah we just wanted to put in a quick tutorial at the end of the 48 hours and I agree it does detract from the pace. Thanks for playing it :)

Great use of the theme - need a lot of precision to do well :) Good Job!

Wait so you can't smash into other cars when parking in real life? Loved this game :) Frustrating and definitely fits the theme. Very well executed!

Nice Job - Similar to Islanders I guess. Very chill which is a nice break from most of the other games :)

Nice game - loved the 2D style with 3d like movement. Really solid execution of the them - Too bad my shooting skills are bad :)

Those damn clouds! Nice idea. One thought I had was that the progression to the next level only happened when all the grass was cut rather than an amount of grass. That would mean that when the rain re-grew the grass, it would make progression more difficult? Just a thought. Loved the visuals. Very chill game :)

Nice job - agree with some of the other comments about theme, but it was a fun well executed and finished game with a number of levels :)

Nice :) Very frustrating but in a good way - really fits the theme :)

Really liked how the WASD movement amounts went down when you used them. Only thing I would have liked was a way to regain a bit of health? Maybe trading it for more movement points? Really cool game overall :)

Nice Job! Loved how you took away choices when you had already become committed to the story and then brought them back in! Nailed the theme :)

The visuals, voiceovers and overall feel of this game are all super!! 

Thanks :) Yeah tried to put together the tutorial at the end :) Just checked yours out and I love the visuals. Very well executed!

Hi - thanks so much for playing my game! Really glad you liked the main mechanic.  Had some fun messing around with it! Will go and check your submission out now :)

Hi - many thanks for playing my game :) Yeah I agree with this and would have liked to have made it flow straight in. Just limited by time at the end as the tutorial wording was the last bit I did :)