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Puppet Gladiators's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #195 | 3.842 | 3.842 |
Presentation | #505 | 3.895 | 3.895 |
Overall | #756 | 3.474 | 3.474 |
Originality | #2570 | 2.895 | 2.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player dynamically looses control over certain parts of their moveset during play, sometimes moves get disabled, sometimes they auto execute etc.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Great game! I like how the "out of control" elements are more of a "modifier" rather than "your input is invalid, do whatever you want" if that makes sense :D
It might lack some bigger variety of enemies or mechanics, but it is definitely fun to play and go pew-pew all the bots!
I really want to play this, but it keeps crashing! It seems like it'd be a lot of fun, but right when I kill the first enemy I get a hard crash D:
Great game, only let-down by how bright the background was. makes all the other bright effects harder to see.
This game feels great to play! Get's pretty intense in later waves!
Very simple idea, but definetly a great excecution. The screenshake was a bit much for my taste, but I still enjoyed it. The shooting was just so satisfying.
There's so much juice in this game !
Okay, this art-style is really, really fantastic !
Great game, really fun :)
Really cool artstyle- the crowd especially is a nice touch. I wish the sword attack was mapped to the right mouse button instead of F, would make it a little easier to move and hit enemies I think.