Thanks for the comment. Yeah, in retrospect the game is a bit too punishing. There are pick ups that restore your vision, but I guess they should have been more frequent.
Varga Jácint
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I can only say what others have already said. Interesting story, (although the info dump tutorial was a bit tedious to read thruogh) but the controls and the lack of sound makes it a hard experience to get through. Clearly your strong suit is writing so maybe you should team up with a programmer or someone who can help realise your ideas.
I guess I'l join the choir and say that I love the aesthetics. But I loved the story even more. Slightly better pacing, and it might even make people tear up. The only problems I have are the lack of music or ambient sounds. Either of those would make the already great presentation even better. Other than that, I must say I really liked your game.
Could be a really interesting little game, but few things make it a bit frustrating. The text is hardly readable due to the weird font. I get that it tries to go for a medieval/fantasy style, but there are probably better fonts with similar styles out there. The collisions are also weird. Walls' collision seem to be bigger than the walls themselves, and the enemy hitboxes could be more generous. There's some missed potential there also. Based on the text I could read, there could have been some cool story. Adding one or two more types of orbs could also spice up the experience. But at the end of the day this is a game jam game, and I couldn't even get as much done as you did in the time frame. Overall: If some technical stuff was better, that would elevate the quality of the game a lot, but I still enjoyed playing it.
This is a really cool little game. I would love to give you some feedback but I only have nitpicks, like how the music slightly distorts at a certain note or that when you die there should be a retry button next to the go back to menu button. But other than that, I had a lot of fun with it. I played it for a bit longer then I planned because it made me so determined to get the burger.
I wouldn't say dislike, but it was a bit annyoing. The plants that stun you (in my opinion) should shoot slighty less freqently and it would be just fine. And due to the nature of games that go on infinitely, the sense of losing control would come naturally after a while. But overall I did have fun, so I wouldn't use the term "dislike".
This was definitely a more serious game than what I would expect in a game jam of this type. Although the lack of choice has been used many a times to express a sense of meaninglessnes, depression and others, it still was a grabbing experience. (Does that make sense? Grabbing experience? Sorry, english is not my native language.) There should have been some polish in the text here and there, but I still liked this game. I kinda feel weird rating it by how fun it is, because it clearly doesn't try to be fun in the traditional meaning of the word.
While it was fun to play this for a few minutes, I quickly discovered an exploit that I can just chop the bottom of the tree constantly and then it has no chance of growing. And collecting points by killing stuff wasn't a good enough incentive to not do that. If that small exploit would be fixed, it could be a really fun game.