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Katsu Drako

45
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A member registered Sep 07, 2017 · View creator page →

Creator of

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Heya I was the one who came up with the concept and mechanics. The game was actually inspired by my 5 cats lol. Most of them don't intentionally push things off surfaces but one of them really likes to hop onto my table to get onto my cupboard and just push all of my small pokemon figurines off the cupboard. One of them really loves to attack my socks and all of them have destroyed the sides of about 5 chairs by scratching it to hell.

My house is a mess.

Send help.

i remembered playing a game with the same concept of planet's gravity controls trajectory of something but that was so many years ago that I can't remember anymore lol

ah gotcha, i was wondering why the guy had his arms forward whenever i pressed space and tried grabbing the furniture but that didn't work. it might be a good idea to add a splash screen or smth for the controls when a new game is started then

10/10 "i love murdering, destroying my mom"

cool game. it's even harder than usual typing games since what I had to type weren't actual words.

A very cool concept with very fitting art and sound design!

A pretty fun game, the choice of assets and sound effects are great too!

pretty interesting. it has potential to be more than it curerrntly is but it's already pretty fun as is

simple and fun, I have no way how to win against coke though.

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really cool game, the art fits well, and the sound isn't too loud or jarring either

Love it!, the fps is a little low and the controls take a while to master but i love the art, music, and concept!

Cute little game, love the art and the fire mechanic.

It was ok, could use atleast soome sound effects. the art wasnt too bad but the colours of the road and grass could be better, it was very bright and jarring.

Love the game play, art, and overall atmosphere.

interesting concept, coulda had better art and sound but eh, 48 hours right.

Cool concept, art isn't too bad, could you atleast some sound effects or bgm. i think adding a button to respawn more green guys for a cost could've made the game much better but otherwise it isn't tooo bad as is

Cool gameplay, cool music, and cool graphics. one thing that's making the game way too hard for me is that the player can get hit multiple times and just die if they ever get cornered by that thin enemy ship that collides to attack. I suggest adding smth sort of like a 3 second immunity when the player is damaged. other than that it's a very cool game

If it wasn't randoom then it'd be a good idea to atleast have some sort of visual to show what's going to happen as I couldn't figure it out

Cool game! I think that the shoot at random times mechanicc has been done beforer but nevertheless it's still fun with the great art and nice soundtrack.

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Very laggy (might be a me problem than the game's problem though), no sound. I think the concept's also been done before one way or another by other devs. not bad but nothing special.

I really don't see how this fits the theme. "more and more enemies are attacking the player" isn't really something that fits it being out of control. Art, Gameplay, and Sound is veryr basic. not a bad game for 1 person to make in 48 hours but nothing special either.

I'm 99% sure this concept has been done before and technically the player does control the trajectory of the space ship so it doesnt really feel ike anything is out of control. I don't know if there was meant to be audio but when I played it there was none.

The gravity seems to be random so it's mostly just a very frustrating game more than anything. the collision with the walls seem to be off too so that's another issue. There's also no audio, idk if there never was audio or if it was just not working for me.

It wouldn't run for me

Interesting concept but i think it's been done before, jsut in a slightly different way. The art and music is not bad too. The controls are a bit... hard, I can't get the first crate to even fall properly into the gap since it keeps spinning when i push it and it gets stuck on the gap instead of inside it.

cool concept, decent art, could use some bgm. It doesn't rreally feel like it fits the theme very well but I can see how it could've if more things were in it, but then again it is a 48 hours jam so not bad.

cool concept, decent art, could use some bgm. It doesn't rreally feel like it fits the theme very well but I can see how it could've if more things were in it, but then again it is a 48 hours jam so not bad.

Cool concept, cool art, cool music and it fits the theme! nice!

Cool coonccept, cool art, cool music and it fits the theme! nice!

interesting idea but the execution is a bit... well let's jsut say things got out of control real quick and i couldnt rrerally reach any destinations properly.

I don't really see how this fits the theme. the gameplay and assets look pretty basic too. not bad but nothing special either. you're technically taking away control from something but it's not show in any significant way other than a colour change.

Loved the game, the concept, the art, and the music!

Loved the game, the concept, the art, and the music!

It was so laggy i could barely plsy it so im rating it based on my understanding of the concept cuz i gotta lol.

It was so laggy i could barely plsy it so im rating it based on my understanding of the concept cuz i gotta lol.

Cool concept, decent art, fitting music. Overall a great game but it just doesn't really feel like you're out of control, it feels more like queuing yoour next move of sorts.

Cool concept, decent art, fitting music. Overall a great game but it just doesn't really feel like you're out of control, it feels more like queuing yoour next move of sorts.

I don't really see how this fits the jam's theme since zombie outbreaks are never really controlled, the art and music is meh and the concept has been done before too. but for a first game made in only 48 hours and only by 2 people it's not too bad.

it's like a game's ice level but with extra slipping and sliding. could use some bgm but otherwise it's not bad. I suggest using a different font for the how to play menu or atleast change the menu's background colour since it's a bit hard to read but it might just be my bad eyesight lol.

Love the game, it's something I would play over and over again jsut to see how far I can get.I think it'd be a good idea to add a score counter and a quick controls/ tutorial screen but otherwise it's quite fun as is.