lv 10, hiscore 131
Fun little game. i had a grin hanging on my face the whole time when i m playing this
Criteria | Rank | Score* | Raw Score |
Fun | #1661 | 2.946 | 2.946 |
Overall | #2224 | 2.838 | 2.838 |
Presentation | #2551 | 2.811 | 2.811 |
Originality | #2978 | 2.730 | 2.730 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The sheeps spawn faster and faster to the point where you can't control their number. Also you regularly loose the controls for a quick nap :D
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
lv 10, hiscore 131
Fun little game. i had a grin hanging on my face the whole time when i m playing this
With a bit more polish this could be a very solid mobile game! Good job!
I reached level 13 with 153 points hahaha
Very cool your game. Of course, because it is a jam game, it still lacks a lot of polish, but I believe it has the potential to become a very solid product. For mobile, maybe?
Anyway, congratulations on the project, it was very pleasant to play, with a strong identity!
It's kinda amazing how quickly just tweaking the spawn rate ramps up the difficulty. At one point I had to start herding batches of sheep into corners and trimming them all at once just to keep the population under control! Simple and fun, I'd wager this just needs some minor animations and effects to complete the experience!
Really fun game and surprisingly addicting! I think that the animals should definitely have some animation to make the game look less static and I'm also quite confused why you used a crocodile instead of a wolf which would have been much more in theme. I'm also not sure why you called the game Trim the Sheeps considering that you just eat them, not trim them lol. However, overall the game was very enjoyable to play, I managed to get to level 12, and I hope you keep working on it!
very fun game! could be expanded to add some more animation and variety to the sheep's behaviour/AI. definitely nailed the simple to play, hard to master element, though!
I like the idea! It starts off simple but you quickly realize you'll have to strategically herd the sheep to keep them under control. It would be nice if the herding worked a bit better (maybe try giving the sheep a limited turn speed, or look into flocking behavior) but it was definitely fun! I wasn't sure if there was an end goal I was trying to reach, or if it's just play-until-you-lose.
I liked it! the increasing speed definitely made things intense. One criticism I had was that the game-play is pretty basic if there was more variety in the sheep maybe that would keep me interested for a round 2!
I think the audio was mixed nicely, and the gameplay was pretty addictive! I think more varied sheep behavior would help the game feel more, "out-of-control," instead of just relying on a hard-set game-over after so many levels. By the time I got to level 10, the sheep were moving too fast away from me that by the time I caught 1, 2 more spawned, which felt less like something I could control with skill and more like just the game telling me it was time to be done. The sleeping mechanic was an interesting idea to implement, I think you could do something really cool with that if there was some additional consequence that wasn't just, "more sheep spawn." Overall, good work!
A fun game! I made it to Level 11 with a score of 142. At the beginning of the jam i came up with another idea but also with sheeps ^^ The game is fun to play and the difficulty does not spike up too quickly.
I would love some more feedback when you eat a sheep like a little effect to give the player a more rewarding experience (which was already mentioned). You did this already with the spawn of a sheep which is nice. It helps noticing that there is a new sheep especially if you reach a higher level.
What I noticed is that you can get stuck in the options menu when you press Enter on a volume slider. Or at least I wasn't able to recover any focus on the button at the bottom of the menu.
Overall a nice experience.
An addidition to tinu.io feedback.
The choice with sound and art was great. Everything is hilirious.
Overall a very fun game that is a bit frustrating, when the sheeps are avoiding me more and more. Some movement boost would be great, that would make the experience much better and you won't feel that helpless not being able to eat all the sheep.
Thank you very much for the feedback ! I am actually looking into adding more character types. But the theme was out of control so in the end... :) Joke asside I agree with you I think that there is level after which the sheeps spawn too fast and the game just goes unplayable. I'll look into improving that also !
Thanks so much for your feedback ! As for the bug, I'll look into it. I have to say I spent way more time than should have been circumventing Unity's navigation system to make sure I that I could navigate using both keyboard AND gamepad and that buttons where coloring properly (which I had to hack :sigh:) that I did even think to try enter on the sliders... Thanks very much for reporting it !
I wish there was something to break up the gameplay. A dash, maybe? Keep on jammin'.
Nice entry, the game's theme and sound effects made a great combo, adding more variety like other animals, traps, crazy death lasers(?), etc, would exponentially benefit the experience!
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