The game is fun! The models, music and the sound effects are great...
My only problem is when you hit something the car just goes flying.
Criteria | Rank | Score* | Raw Score |
Fun | #2523 | 2.609 | 3.500 |
Presentation | #3754 | 2.311 | 3.100 |
Overall | #4080 | 2.162 | 2.900 |
Originality | #4672 | 2.012 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is driving out of control without brakes to try and get to their dream job in time.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
The game is fun! The models, music and the sound effects are great...
My only problem is when you hit something the car just goes flying.
Nice, I liked the "stupid" feel to it. The music, controls and the way the car flew around most of the time made it feel pretty derpy. Maybe you should add some waypoints to tell you were you should be going though. I only drove into the tires because of a feeling, I had no idea if it was correct or not until the end.
Finished in 108.2! Fun lil game with nice weighty physicy controls, the level layouts were interesting and unique from each other, and I had fun with it for sure! If you carry this on post-jam, my feedback would be maybe to work on the camera angles a bit, as there were some sections where it was hard to see where to go (though that added to the challenge too haha). Nice!
I enjoyed the funny physics and the derpy car controls. Music was good, car engine effect revving up and down with speed was a nice touch. I was surprised to see how much the backgrounds were modeled with trees and whatnot, but a basic skybox or fog effect could have helped where buildings abruptly stopped. Not sure how many levels or how long the game is as I got stuck on the 3rd(?) one where I couldn't find any tires, so I don't know if there is a way to "win," per say. The game could have used some more instruction, for example "reach the tires to stop safely". There also isn't a key to quit the game as far as I can tell.
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