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A jam submission

AstroCrashView game page

Spatium Rego!
Submitted by FriesCrispsTubz — 3 minutes, 6 seconds before the deadline
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AstroCrash's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#25412.6072.607
Originality#26472.8572.857
Overall#29002.6072.607
Presentation#40952.1792.179

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In minigame 1:The player has no control of what or when they shoot,all they control is direction and movement,in minigame 2,the player cant move so his crewmate has to control the spacecraft he's in to move

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

I was ready to put off the game then I tried the second part... and I liked it very much!

The contextualization for the invers control is funny. And by the end you were starting to introduce some cool mechanics

The next logical steps would have been some key doors I think, or maybe some gravity inverter.

Weird and nice :)

Submitted

Ok, The art could be improved. But for the rest it was ok ! The shooting minigame was mostly flying in circles while keeping your mouse at the center of the screen, but I liked the craft games since it was a good variation on inverted controls. Welp, good job.

Submitted

Pretty cute. The music for the shooting stage is super good! The concept and controls for it are kind of weird. When you press two keys at once, you can't walk diagonally, but when you release only one of them, you turn immediately instead of easing into it. Enemies can also spawn anywhere on the screen, so one can spawn right where you are and there is nothing you can do. Also, the bullets are randomized, but you don't need to change your strategy for each one, you just keep aiming at the enemies, so in the end they're all pretty much the same. The craft level though, it's very clever. Especially the gravity part, I really liked those, I feel like you could make a whole game about that.

Submitted

That soundtrack was killer! Also the gameplay was pretty solid. My only complaint would be that the art could use some work but you could easily get an artist to quickly make some assets. Overall, great work!

Submitted

great job! very fun to play

Nice music and nice game modes. Really liked it lad

Submitted

The game is very fun, I was able to  get 1270 points. Though I gotta say that the red enemies were a bit too strong. If you would've polished and animated the enemies and the player, the game would've looked much more satisfying. Other than that, you did a great job!

Submitted

Pretty great ideas! Add some more polish and get rid of the programmer art, and you're fit for a great game!

Both of these are decent ideas, they just need more polish.  Keep at it!

Submitted

The best part of the game was when this alien with screaming mouth showed up:D Would be silly if he would start eating the other aliens, and that way he would be another way for the player to advance.

Also, the bouncing bombs with the player ship was really cool, wish this would come often. Maybe it would be nice to see the what will be the next bomb, like in tetris?

Anyway, I would make the ship accelerate more, and allow it to move diagonally - this would make the feel better

Submitted

On point with the them, but gets very repetetive and annoying really quickly. Wish you luck next time!