Play game
Plague's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1771 | 3.025 | 3.025 |
Fun | #1775 | 2.900 | 2.900 |
Originality | #2398 | 2.950 | 2.950 |
Presentation | #2980 | 2.625 | 2.625 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A chaotic plague that spreads through multiple islands.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
This game is pretty cool! I really enjoyed it, i like challenges, with a bit more polishing it will became Amazing, keep going! Rated! please check out my game too :D
I'm so happy you liked it! I will check out your game right now.
Nice map, reminds me of atomic zombie smasher
Yeah kinda. We could make the red squares zombies. I don't know if it makes sense to turn zombies back into regular people when you shoot them though. I wanted to make the red squares something different when I polished the game. You gave me something to think about! Thank you!
really cool concept & a solid execution. i found it pretty hard to actually get through a level, but it still was a lot of fun! i also really enjoyed the sound design :D great job!
Yeah it is definitely on the harder side. Maybe I should add hard, medium, and easy modes to tailor the experience to the player. Thanks for trying it out and the great feedback!
Really liked the concept, and seeing all the squares around me turn red was terrifying.
Yeah it freaks me out too when they do it so suddenly. Thanks for playing!
Congrats on finishing a game! I'm really only gonna focus on the things I didn't really enjoy, because those are the ones I can critique, but overall I enjoyed playing it!
I feel like the movement was a bit rough (sometimes my character would appear to be stuck on nothing) and the random movement of the NPCs felt unfair (sometimes, an infected person would turn around without warning and infect me).
Despite all that, I think this idea has great potential, and I'd love to see a more polished version of it!
Thanks for the feedback! I agree that colliders need to be polished a little more so I'll work on that. For the NPC movement though, it is totally random where they move. Do you think I should add a visual indicator of where they are going to start moving? I didn't want to make it too predictable though because I wanted the player to create space between itself and others and be ready for anything. Anyway, I'm so happy for the great criticism and that you enjoyed it!
I'm not sure how I'd fix the NPC movement, personally. Maybe instead of snapping to the new direction they could smoothly rotate to it instead? That way it'd still be unpredictable, but it'd give the player some time to react. Not sure how it'd work in practice though!