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Blocks Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1535 | 3.304 | 3.304 |
Presentation | #1706 | 3.174 | 3.174 |
Fun | #1743 | 2.913 | 2.913 |
Overall | #1801 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has limited control over the player and to solve the puzzles, the player needs to use up all the control to put the character in a position where they can win on their own if they're unable to reach the goal manually.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
very cool, glad I read the comments instead of giving up on the game! very cool game idea and loved the graphics!
Really interesting mechanic for this theme! The game seemed a little wonky at times, like how the game basically froze if you would bumped into the mirror guys, but it seems like it mostly just needs some polishing/debugging and more complex puzzles. Well done!
I found that the graphics were cute, I personally would have strayed away from mixing differently sized pixels, however that doesn't detract from the game at all.
the puzzles could have been more fleshed out, as I found myself easily beating them by walking back and forth in the starting positions; I do not blame you though, as it is a jam game. I really liked the little grey things that you could use to pass pits, they are cool.
The mechanic of the game may have been easier to understand if there were a more demonstrative tutorial level, as I found myself confused about the game until I read one of the comments. It really isn't intuitive for the player to know that the character in-game will jump through the obstacles.
I found myself being able to get stuck on walls by walking into them, which I assume is a bug that worked in conjunction with the broken restart/menu button on level 7.
Nice job on the game man!
The puzzles reminded me of one of those rube goldberg type games that relies on getting the timing right but instead of manually placing all the elements you just go left and right until the game says "okay, I run now". I think adding jump into the toolset that the player can use might allow for greater depth with the puzzles. But overall presented well and concept is what I interpurted for the theme as well, so happy to see some implementation of it.
You should REALLY add in the description and in bold that the character will jump automatically after running out of commands/controls. 😂 Good job nonetheless. 👍
Really fun gameplay around a simple concept! There are some pretty bad bugs here and there, such as Level 7’s reset and menu buttons not working. Nevertheless, nice work!
Sorry about that. I didn't realize that until after I had submitted ;-;
It’s fine, you live and you learn.
I really like the idea. It was confusing at first but when I figured it out it became a really fun puzzle game. Nice work!
Nice looking art and cool concept related to the theme. I like how you gradually introduce gameplay concepts throughout the levels and use all of them together in level 7. The new enemy in level 8 almost feels like a cliffhanger now! Great job!
Thank you!
Firstly, I'll clarify for posterity:
1. There is a fixed number of "control turns," and you'll run out of control upon using them up.
2. When you run out of control turns, the character moves on its own with a simple A.I. (that can also jump, unlike your manual control).
3. The 2 ways to win are (a) manually get the coin & flag while in control or (b) set the orientation up correctly on the exact turn you run out of control to allow the A.I. to succeed.
Once you figure it out, it becomes a cute and fairly engaging puzzle game. Quite clever, but it needs better descriptions or a starting demonstration/tutorial to convey the core mechanic of intentionally running out of control. If I hadn't stumbled upon the mechanism while trying out different levels at random, I would have thought it was all a buggy implementation. Fortunately, I discovered the mechanic (by chance, mind you) because the game was quite fun once I did.
The puzzles are well done. Going through them in sequence, some help introduce new mechanisms (subtly), while a few others feature puzzle designs that subvert your expectations. And for the record, I beat it. So yes, all levels have a valid solution.
In addition to properly teaching the player the main mechanic, it could use some more levels and perhaps an easter egg or two. But overall, it's a very good showing with a good mix & balance of elements. ...And yes, it is very cute. Cheers to the devs!
Good work.
Thank you so much! Sorry, I assumed that the player would be able to figure out the mechanics through trial and error. It seems like it was way too confusing. I'l try to create a little description to explain the main mechanics. Thank you for taking the time out of your day to play!
i think what was said here pretty much described my overall experience. The Description given here is really what you need before you start in the game i think. the music to me was nice btw, but just because of the kind of music it is, i wuldve have love an option to lower the volume of the music or overall sound.
Overall I think it looks really cute, is made pretty well and the puzzles are nice and well made, good job!
the audio and graphics were very promising but the gameplay was quite strange. I wasnt able to get the coin for stage 1, and the description could be more elaborate. Besides that, the game posed some valiant effort