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A jam submission

SWITCH!View game page

You have no control over switching your weapons!
Submitted by Danial Jumagaliyev (@danqzq) — 19 minutes, 15 seconds before the deadline
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SWITCH!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13323.0883.088
Presentation#14343.3123.312
Overall#15863.0983.098
Originality#25952.8792.879

Ranked from 215 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, you have no control over switching your weapons!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 72 to 53 of 152 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+1)

Hi, I like shooters so I have a lot of feedback to give. 

So, the fun in shooters is shooting a thing or things in order to accomplish a goal, usually damaging and killing enemies. In this game, there was like 5-ish seconds of downtime between shooting to kill the things. This isn't always bad if you have another goal that's fun. But, the only other goal was to avoid extremely slow moving enemies for the sake of maybe hitting them to kill them. This meant I could press a movement key to step slightly out of the way of an enemy and wait a few more seconds. Shoot. Rinse and repeat.

Each wave took me 1-5 minutes of slowly avoiding enemies just to maybe hit them with a shot after 5-ish seconds of waiting for the cooldown to end. The movement and guns were all responsive. They were all fun. It just took way too long to shoot with the long cooldown and I had no reason to move around a bunch because the enemies were so slow. 

I know the theme was "out of control", but I think the cooldown being so long really hurt the experience for me. The gunplay and movement were both fun, I just wish I had the chance and reason to do both more. I think with a little more polish and focus on what makes the game fun, this could be a lot more fun. 

Submitted(+1)

Liked the  game, some music would have improved it, and making the recharging time, a little lower, but out of that, it was a really nice game 

Submitted(+1)

I'm a sucker for a good slowmo mechanic, so this was quite a bit of fun. Unfortunately it often felt like the hitboxes for the enemies / bullets were a little small and passed through when it looked like they hit (maybe I'm just biased because me aim is bad though :p )

I think having the cooldown between shots made each one feel precious so the slowmo felt vital, on the other hand it also felt like it slowed down the pace of the game a lot.

Really nice job!

Submitted(+1)

I enjoyed this quite a bit! However, there are a few improvements I would suggest adding. First, having the gun you can't shoot a certain type of enemies with while those are the only enemies left alive just made the player wait for the next gun without opening up any more possibilities. Second, the waiting time for new guns overall felt far too long - maybe if you hit an enemy with the gun it skips the loading time altogether? Third, the grenade launcher often just felt useless. Other than those things, though, this was pretty polished, presented well, and fun!

Submitted(+1)

Cute game! We had a very similar theme but a completely different idea, take a look ^^

Submitted(+1)

The overall presentation and design are very well done. Great touch with the slo-mo. I got to wave 5 XD

Developer(+1)

Wow! Not many people get to wave 5, so congrats!!! <3

Submitted(+1)

Nice idea but it sometimes feel like I'm waiting too long for correct weapon so it makes the game slow.

Still, I like it.

Submitted(+1)

Awsome Game man. just the eniemies i think can be a bit easier to defeat. but i learned with proper timing the can still be defeated

Submitted(+1)

Very nice game, it was simple but did have enough enemies and weapons to make it interesting. I liked the fact that some weapons don't work on certain enemies although I would rather that learning this was implemented into the game rather than thrown at you at the start when you don't really know what's going on. Saying that, the game was fun and fitted the theme well, great work!

Developer

Thanks for the feedback! You see, people can be different, some people like having no tutorials and some do. Also some people could get mislead and think that its a bug that enemies get healed from certain weapons.

Submitted(+1)

Good looking game, felt a bit clunky and the weapons were kinda hard to use.

Submitted(+1)

Pretty solid work. I like the idea of priority based-shooting. + time slomo.Visuals are also immersive. stw how do you achieve an effect of darkened frame during slomo? It's postprocessing?

Developer (1 edit)

Its achieved by bumping the Vignette's intensity to the point where it would be noticeable.

Submitted(+1)

Visual style looks pretty good. Enemies felt a bit too tough health-wise, so gameplay felt a tad sluggish. At one point I also fell through the terrain, still able to use the time stop and throw stuff (though they didn't arrive at the enemies) - I was at low health, so this might've been the death state?

Health being persistent through waves makes every mistake punishing, which I like. The gimmick of switching weapons didn't feel that impactful, however - you still just tossed whatever you had at enemies (unless it was their healing weapon). The grenade felt too hard to use, and it felt like the acid did very little damage. I barely used the slow motion.

Decently enjoyable, though, well done! It could've used music, but it's hard to get to that in a game jam :)

Submitted (1 edit) (+1)

This game was fun, I like the idea of not having control over what weapon to use and have to adapt to the situation.  My only real complaint was that the cooldown timer on the weapon felt a bit too long, I think the game would have benefitted from being slightly more fast-paced.

Other than that, nice game!

Submitted(+2)

Not much to add that wasn't already said - made it to wave 5 though! So I'm pretty proud of that.

Submitted(+1)

Nice game, very fitting of the theme. The weapon and enemies lead to a good amount of complexity. Great job!

Submitted(+1)

It's a fun game :)

Submitted(+1)

Great game! It would be nice to have a bit of a zoomed out version. Sometimes i was shooting into an edge because i thought that the projectile will made it ^^

I had to play it multiple times because i wanted to survive more waves but I only made it to wave 4. 

Developer

Thanks for the feedback! Great job making to wave 4, not many people get to it!

Submitted(+1)

Cute and fun game. Nice explaination at the beginning. It has potential for more weapons and enemies.

Submitted(+1)

Very nice design, slow-mo makes the game very funny. I think weapon cooldowns are a bit too long, but maybe slow paced like this, the game is more enjoyable. Great game :D

Viewing comments 72 to 53 of 152 · Next page · Previous page · First page · Last page