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Fields of Forces (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #789 | 3.684 | 3.684 |
Fun | #1170 | 3.158 | 3.158 |
Overall | #1185 | 3.263 | 3.263 |
Originality | #2408 | 2.947 | 2.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features Force Fields that block all your controls
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I really like the game boy-esque aesthetic and it's an interesting idea for a game, but it felt hard to line yourself up properly for some of the rooms which made it frustrating.
You know the ledge glitch already, however I also found the room with multiple forcefields very hard in general. It seems like entering them kills your sideways momentum, making this one incredibly finicky?
It has potential, just need a couple of level design improvements to possibly make it a bit more forgiving.
(PS It implies space on the store page when I had to press Enter to start!)
Thanks for the review! I’ll fix the Store Page as soon as possible!
Gameboy aesthetic rock!
Cool idea! Gameplay is fine also. You may remove the joystick icon after the tutorial.
Nice work! Reminds me very much of those special blocks in Celeste!
Well made and I like your presentation!
I'm quite sad a bug stopped me from being able to get much further in the game.
Great stuff!
My gmtk 2020 game jam submission: https://itch.io/jam/gmtk-2020/rate/697372
A platformer built around something like the dream blocks mechanic from Celeste . A simple, fun, and challenging in a similar vein to VVVVVV, presented very stylishly. Buggy, though - I got stuck on edges twice and had no options except starting over.
Thank you! The Dream block mechanic was exactly our Inspiration, great to see someone noticing it. The Collision Bugs are a bit unfortunate, but we sadly ran out of time in the end.
The visuals and sound effects for this were amazing! The game play was also really intuitive, and I'm happy ya'll added a visual indicator for when the controls weren't working. I thought it was a game object at first so I was pretty confused, but I really liked it! Good work.
Really liked this game, the mechanic is really fun, can really see some cool level design happening with more work on this. I think you have something cool on your hands. I kind of wish there was a bit of air control when not in the forcefields, could add some more interesting just sections.
Great job on getting something submitted. Best of luck.
looks great, but could use some work on the collision of the platforms, got stuck multiple times at the edges and screen transitions
Yes, we already noticed that, sadly after the Deadline. Thank you for playing!