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Troubleshooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1872 | 3.158 | 3.158 |
Overall | #2068 | 2.904 | 2.904 |
Fun | #2197 | 2.728 | 2.728 |
Presentation | #2363 | 2.886 | 2.886 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits because the systems in the game become more and more chaotic as the player interacts with the system. Every time they press Q, they spawn another block to platform, which in turn makes more of the system chaotic. This affects the block movement patterns and the enemy block behaviors.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I really like the aesthetic, wich goes incredibly well with the chaotic nature of the game. At first I wasn't sure how the blocks were supposed to behave, but eventually I realized I could spawn them while in the air. That's when it got "real"! :P It felt a bit like using a speedrun strat, but jumping in the air and create a platform to jump even further and go around the obstacles felt really nice. The impredictable nature of the blocks was even enjoyable in that regard. Eventually the ennemies weren't a huge problem, however they were positioned and how they behave. I wish the level would not close immediately once beaten: I enjoyed looking back at all the mess created. Some levels felt a bit repetitive, but they are short enough. Overall this is a quite cool game. Is weird and glitchy look once again goes in pair with how it plays, and I found the whole experience really enjoyable!
I found that often my character would clip with the block that I had just created and some of the other rigidbodies were interacting in peculiar ways
Cool game, liked the graphics (even though i found them to be a bit wierd). I don't know if i missed anything but for me it was a game of pressing W and Q and jumping till I got to the flag, got a bit repetitive after a while.
Really cool mechanic and fun puzzle platformer level design
Very interesting game to say the least, very unique artistic choices. The gameplay could use some work though, the platforming felt a bit dull.
Floaty jumps felt good. Ended up using blocks to infinite fly towards the goal.
Cool idea! Love the texture work. I think the core concept is neat, but the levels don't really compliment the idea well, especially the two final ones, which feel mostly random. You're often forced to spawn more than ten platforms to succeed, so might want to consider more of a risk vs. reward approach here. Great otherwise! Keep it up!
Nice game! I think I cheesed half the levels by dropping below the red cubes and making my way there. Also, I would have appreciated some shadow or other sort of feedback to know where the player was situated with respect to the platforms below.
Cheers!