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Troubleshooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1872 | 3.158 | 3.158 |
Overall | #2068 | 2.904 | 2.904 |
Fun | #2197 | 2.728 | 2.728 |
Presentation | #2363 | 2.886 | 2.886 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits because the systems in the game become more and more chaotic as the player interacts with the system. Every time they press Q, they spawn another block to platform, which in turn makes more of the system chaotic. This affects the block movement patterns and the enemy block behaviors.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Decent game. Very 80s hacker movie visually.
I'm glad you liked it. Thank you for trying it out.
Interesting visual identity and gameplay. However, I felt like the blocks were not that "out of control".
Thank you for the feedback, hopefully I can deliver on a more chaotic game when I resume development after the game jam.
I think the game would be better to have blocks that are really out of control, I mean, is still kinda easy to use the blocks while they are out of control.
But anyway, it's a nice approach to the theme, nice job !
Totally fair criticism, I'm glad I have so many people testing it out and providing feedback. I think there's definitely avenues to make the world feel more out of control.
Nice game, I feel that it needed a little bit more of friction to work better for your concept, but great game overall
I completely agree, friction and more of a progressive speed up and slow down for the character is definitely something I would have invested in had I more time. Thank you for the feedback.
I had a difficult time understanding the Troubleshoot Process mechanic. What is it for exactly?
I had originally intended to restrict the number of times a player could use a block but my original plan needed to be scrapped/cut back because I was running out of time. The purpose was to create unpredictable pathways for the user that they would then have to traverse but the intended way for them to layout their path had to be scrapped.
Really nice graphics, but there is not a lot of feedback of what is happening. I died a few times while i was between the blocks and i didn't understand if i should be there of i just touched them with a big hitbox.
Well done.
I really liked this graphics inspired by computer science and to have wide levels with big obstacles that you need to get around slowly by kind of flying over block that you create. I think you just need to fix some small issues (better camera sensibility, fixing collisions boxes, adding some sounds feedback) to make it really fun.
An interesting idea, but not enough punishment I think for building more binary blocks. Additionally, the fact that you get an extra little jump when you build a block means yu can just spam Q and go in thedirection you want and itll assure a height gain. Since you're never staying on a block, the fact that corruption is at lvl 1 or out of control doesnt change much... Not much variety per level either. Music is nice, though SFX are lacking, and it visuals are generally cool though a little trippy.
Also red block collisions are way too big
Nice concept, ver trippy! I felt like the gameplay could be improved.
it felts a little inconsistent, sounds like this idea could be good with a good implementation, it was too glitchy, but i think it has potencial at some sort
I couldn't get past level 3, it kept resetting me. Is this intentional?
Most likely this is due to the collision boxes being too large on some of the boxes. Definitely something I'll work to improve in my next game or the next iteration of this title. Thanks for the feedback.
very trippy!
Well done. I really enjoyed the concept!
Nice game! I really enjoyed the art and gameplay. Well done!
I do not feel like it was properly advertised that spawning code blocks increased the randomness. Still not sure what that means. I made it through about 10 levels, but was left scratching my head, wondering: "How does this fit the theme?"
Submitting a 3D game for a game jam is quite impressive.
I felt like there were some hitbox issues (as others have said).
Submitting a 3D game for a game jam is quite impressive.
I felt like there were some hitbox issues (as others have said).
Not a bad concept! The hitboxes on the reds were a little too big, and it would be nice if the music could continue throughout lives - but overall, not a bad entry. Best of luck!
Thanks for feedback! Will certainly work on having continued music once I learn how to do that haha!
woah that was trippy haha, pretty unique idea and a great exe(cution) well done!
this game is fun and a good idea