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Plan Bee's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #347 | 3.924 | 3.924 |
Overall | #671 | 3.522 | 3.522 |
Fun | #752 | 3.380 | 3.380 |
Presentation | #871 | 3.641 | 3.641 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game introduces a novel movement mechanic which requires the player to navigate an obstacle-laden asteroid field while spinning "out of control."
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Nice, just think the controls should be more easy. If you could rate our game as well!
Oh, I love the concept! It's a bit difficult for me, but I had a lot of fun with this entry!
Apologies for the difficulty! We're already working on several fixes for the next update!
How can I bee so bad at pressing SPACE?
It could bee that we made the levels a bit difficult..
Not to bee that gut but it would bee nice if you tried my game beelow :)
Oh yeah... The gamelink apperently didn't beelong under my reply, but rather under my first comment
Yeah, that was my bad!
- Level Designer
You should post an image for the controls of the game so people don't get too confused. Should've been on the game itself in my opinion but that's alright
This was really fun. I really wish you used some free music to accompany the gameplay because the rocket sound is kinda hard to hear for many minutes. But you really did a good job. Flying and dodging and rocks felt really satisfying the more I get better
Hope you attend next year!
Thank you for the feedback, glad that you liked it!
Took awhile to figure out that space made you change directions and move. I'd recommend telling players the controls, even if there is only one. At the very least, write it in your description. After I figured that it, it took awhile longer to figure out that the black hole took me to another level. Once I got there, I never figured out if there was another black whole and more levels, as controlling the flight was very difficult. I'd recommend making it a tad slower to be slightly more forgiving. Or, if you circle one of the asteroids, maybe in addition to giving the player points, you award them with a heart too, especially since theyre so easy to lose. The bee character was adorable though.
Yes the levels are too difficult, even I struggle to get to level4... We had a similar idea for the health to but there was no time to bring it in to the game! But stay tuned for an update after the jam!
Cool game. It wasn't clear how to effect the bee to begin with but I really liked the movement.
Interesting mechanic. A time varying thrust with slow spells would make the gameplay more fun. Currently, wresting control from the centrifuge is unfairly hard . . .
(Press SPACEBAR people. Developers you need to add a description explaining the controls -- even if it's a single button. )
I like the concept. The controls were difficult at first, but I was flying around in no time. I wish that the sound effect in the background didn't loop so much, but overall, a job well done.
It was pretty fun once I figured out space was the control to move. makes me wonder if I missed more stuff. also I would have had more fun if the asteroids didn't hurt and just bounced me. Really great job on this!
Thanks! Yeah, we updated the game page which lists the controls: Space. Lol.
We're thinking about readjusting some of the obstacles to better balance the game. It's definitely a bit difficult atm.
Stay tuned, because this is definitely something we're going to keep working on!!
Can you post the controls to the game? I can't seem to figure it out.
It took me a bit of experimentation, but I figured them out - tap the Space key to start flying in a circle in the opposite direction. It takes a bit of practice, but when you get the hang of it, the navigation makes sense.