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A jam submission

Time Travel Shanty (GMTK 2020 version)View game page

A cursed gem causes out of control time travel! Created for GMTK Game Jam 2020
Submitted by gypynkt (@gypynkt)
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Time Travel Shanty (GMTK 2020 version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3374.0624.062
Overall#4423.6773.677
Originality#4553.8463.846
Fun#5283.5383.538

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When the time stone gets stolen, the player gets catapulted back and forth through the centuries. Time and Space is out of control! (Even though all art and sound effects were pre-existing, the music was written during the jam. This is my first ever game )

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 51 · Previous page · First page
Submitted(+1)

I really enjoyed this, for me the absolute standout was the graphics they were absolutely great! Well done!

Developer

Thanks a lot for checking my game out, glad you had fun.

Submitted(+1)

Really good game, especially for your first! Really liked the concept, and the execution is pretty solid. A couple bugs, and i could figure out how to return the stone, but still, great job!

Developer

Thanks for playing, glad you enjoyed it!

(+1)

Loved the time traveling concept, and treasure collecting which encouraged exploration and puzzle solving 

Developer

Thank you for playing my little game :)

Submitted(+1)

Few bugs here and there as You pointed out... But for a first game this is surprisingly solid! I think it might have been over scaled, but its kind of completed and I can't say this about a lot of my games;)

I think the dashing was unnecessary, I don't know what it did, and I couldn't read tutorial messages at all - something gliched. I think You could - for this jam - end this game with like secret item behind last door that opens upon collecting like 100 coins, with which You can somehow kill those skeletons.

Or there is an ending and I couldn't get to it?:D

Anyway, cool game. Hope You'll continue with it at least to at least have a nice ending.

There is an ending ! The north gate (that is blocked by boulders in the future) can be opened, but I'm not saying more ^^.

Developer

Thanks for playing, and appreciate your feedback. The tutorial texts are a bit bugged out, the dash gives you a few invincibility frames. So you can get away unharmed when you spawn surrounded by skeletons for example. I wanted to give the player something they could do in combat, since - by design -  there is no attack mechanic. Also it's just always fun to be able to dash around a map when you explore.

The ending is behind the last door, you just need to find out how to get there ;)

Submitted(+1)

I always loved time-travelling concepts, so was really happy to find this game. Very original idea and well execution, good job!

Developer

Thanks for playing and your kind words. Gonna check out your game now.

Submitted(+1)

Really liked this one. Super original, great visuals (reminded me of Bloodborne in a weird way), and a great main mechanic. To be honest, as much as it fit the theme, the only thing I could think of was how much better it would be if you had some form of control over your time hopping; I bet there are some really cool puzzles that could come from time swapping like that. That said, I did enjoy the aspect of having to get to a safe place before time hopping, so this isn't to say I thought the randomness ruined it to any real degree. Since the game jam is over, I really hope you continue to work on this in some way because I definitely would like to see more haha

Developer (1 edit)

Hey, thanks for playing, glad you enjoyed it. I think if you could control the time jump it would not be as challenging. The back and fourth is what keeps you on your toes.  Might be an idea for a later stage though to be able to access new areas or have shortcuts. Let's see, I'll definitely continue developing it. Stay tuned :)

Submitted(+1)

Saw this on Mark's jam stream and thought I have to play it. Was great fun to play, simple to grasp but still satisfyingly tricky. Only part I got stumped on was returning the time stone so I thought I had to go back to where I found it but figured it out in the end. Great look, great gameplay, overall great. One of my favourites from the jam so far.
Also did you say you only started learning Unity 3 months ago? Is that including any coding or do you have past experience?

Developer

Thanks Alex, glad you enjoyed my game. Yeah, the story part didn't get enough time in the end. 48h is rough when you have to create double the game level. But I'm taking notes on all the comments here, so I can develop it further. This is shanty is far from over for me :)

I have a background in photography, learned a little java based scripting in university but else nothing really of that sort. Visual scripting is really what propelled me forward, with some extra code here and there for some things like the health containers or the torch light flickering.

(+1)

That was awesome! Super atmospheric and cohesive, lovely visuals and the time travel pacing was engaging - not to often but often enough that your memory of each place developed nicely

Developer

Thank you for playing my game. Glad you had a good time :)

Submitted(+1)

Nice job! The lighting was amazing and the pixel graphics were really nice. I loved exploring the in game world. Well done! :D

Developer

Thanks, glad you enjoyed it.

Submitted(+1)

Really original concept and game overall! Love the art style even though I'm not sure if those are your own that you created on your time or open asset (either way, it is fine, I use open asset too). Well integrated and nice touch with the rendering setting to give it an 8 bit look.

That being said, my big problem with your game is that It's really hard to understand what you have to do. The jump between the two timeline was a bit hard to grasp, I even thought I was teleporting. Once I grasp it, I was confused about what the goal of the game is at that point. I walk around just so that out of a sudden the game is just you returning the time stone to win ?

Anyway, the concept is really cool, but need some work. Overall good job for your first jam :)

Developer(+1)

Thanks for your detailed feedback and encouraging words. Story will get a huge overhaul!

Submitted(+1)

Loved the concept of this. I reall ylike time travel mechanics in general, but this is so well executed for the limited time available. Great job

Submitted(+1)

If this is your first game, you are on the right path! :) I loved the art style & the concept of the game, what I think it could be improved on is the pacing (everything happens so fast I don't know where I am), the overall sense of objective (I get the adventure/dungeon crawl vibe but I don't know what exactly I have to do) & be careful that some tutorial texts overlap in the UI & makes them unreadable. But overall, better than most games here, good job!!! 

Submitted(+1)

Hey hey! That's very good for your first game!

Better than most of the games in this jam!

I like how you used the low res philter to fit the esthetic of a dungeon. I don't know what pre-existing assets did you use, but you definitely used them in a correct way. The game looks consistent. (apart from the hp flasks).

You did a very good job! I wish you luck in your future game dev adventures!

---

It would help a lot if you would rate my game as well! Thank you \(^-^)/

Developer(+1)

Thanks for your kind words, I'll keep working on this game for sure. With HP flasks you mean the ones in the HUD or the ones that are in-game?


Checked out and rated your game as well :)

Submitted(+1)

I like the concept and the approach you took of Time and Space being out of control. Bravo!

(+1)

Well done! I liked it a lot! 

Developer

Thanks for playing :)

Submitted(+1)

That was a neat experience. Very fun idea to have the constant time swapping. I enjoyed exploring and having to spam quick treasure quickly. I did somehow manage to teleport to the top of the wall at one point. not sure if that was a bug. All in all, good job at making a fun 3D experience in 48 hours. Keep up the good work.

Please check our little game out when you have a moment.

Developer(+1)

Thank you for the feedback, glad you had a good time playing. The teleporting on top of walls is a bit of a necessity to avoid the player teleporting into objects and falling through terrain, so instead he falls from above onto the map. In a further developed version I intend to also have things to discover on top of the walls, so it feels more intentional.

Will check your game later! 

(+1)

I like it, it was fun going from place to place in time

Developer(+1)

Thanks for playing!!!

Submitted

The swapping back and forth took to long to play, making it quite slugish to move around. And while stunning, there wasn't much to do. Maybe a bit more time could have been spend on some sense of finality.

Developer

Thanks for checking out my first game ever. Agreed, some things need to get developed further, I'll put your suggestion on my list. Time got really tight for me at the end.

Submitted(+1)

I love the jumping back and forth between times! it was a lot of fun! 

Developer

Glad to hear that and thanks for playing!

Submitted

You can fall out of the map if you walk into certain corners. I think I didn't quite discover all there is to see in the game. Nice art style, reminds me of A Short Hike.

Developer

Appreciate the feedback. Yeah, the levers and doors can cause the player character to fall through the floor sometimes. Didn't have time to fix it in the end. Thanks for playing!

Viewing comments 20 to 1 of 51 · Previous page · First page