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Which Way's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #877 | 3.636 | 3.636 |
Originality | #974 | 3.564 | 3.564 |
Overall | #1076 | 3.309 | 3.309 |
Fun | #1293 | 3.109 | 3.109 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your little monster buddy has ran 'out of control's! Use the directional arrow blocks to control your monster buddy and help direct them get back home.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I loved the 1 bit theme you chose!
Great sound effects as well!
The game looks and sounds fantastic. Great job on that!
The idea of directing the little guy around is very fun, however it feels like most of the "difficulty" is from the buttons being scattered around. Maybe if you had enemies to dodge while placing the buttons?
Also the automatic button placement felt more annoying rather than helpful. I'd like a button to place them down instead of snapping.
It's a great game with lots of promise! I hope you develop it.
Nice, short little game, would be nice to have more puzzles but I like the mechanic of controlling the slime through the tiles!
Love the pixel art style. It is a fun idea that you have to control the monster. You did a great job :)
Very good and original puzzle game but a little easy.
Nice game, i bit easy but at least it's restful XD
Great idea and visuals! I just wish the idea was explored a little more
This is a nice and well executed little puzzle game :) It could use a bit of additionnal complexity in the last levels tho, like obstacles, forcing you to quickly remove a block!
I really liked it. Well done!
The cute little is adorable.
This is a cool little puzzle game! Well designed and lots of polish. There were a couple times where I would pick up a tile to stop movement and then when trying to move the tile I would just place it again. But beyond that, it plays very smoothly. Nice work!
It's really annoying that I couldn't get that bug with the blocks out in time for submission! I feel if I had fixed that it would have been that little bit better. Thanks for taking the time to play and comment!
No problem! We'd love your feedback on our game as well, if you haven't already. SpaceBus
Great art style, I really like this gameplay here, I could see a couple more ideas or twists to the gameplay would make this amazing. Well done super polished in such a short amount of time.
Nice 1 bit artstyle! The monster person was really fun to play with!
This is neat. The art and music are great. Picking up and placing the blocks felt a bit finicky and I would love to see it expanded to encompass more puzzles, there is a great amount of potential here. Good job.
Nice monochromatic pixel-art style. I like the idea of controlling the monster remotely. To make it more challenging of a puzzle you could make the arrow blocks 'one time use only' so the player has to think about which ones to use in which order etc.
Originally I had planned a whole sequence where your buddy could fall into a river or get hurt if you didn't manage the blocks quickly enough. Unfortunately due to time I was only able to cobble together a few levels but I agree some more challenge in this would add more depth.
cool little game with nice presentation.
I didn’t understand that I was controlling the slime at the beginning, after putting the blocks in a slot they are a little bit difficult to pick back up and then they sometimes end up automatically in the slot again, other than that, it’s a fun puzzle game.
Yes I agree about that. I had a coolodown for putting the block down but not for when you've just picked it up. Thanks for the feedback!
Took me a moment to realize I was controlling the little slime! Well done overall.
Good graphic style and good idea. The levels are well designed.