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A jam submission

We're Drifting ApartView game page

[GMTK21] You and your partner are going through a rough patch. Stay close otherwise you might drift apart.
Submitted by ollie_d (@ollie_damico) — 8 hours, 48 minutes before the deadline
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We're Drifting Apart's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#7243.7053.705
Presentation#7933.7053.705
Overall#8513.5143.514
Fun#13883.1313.131

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two lovers are joined together metaphorically and by two mechanisms. When the lovers are apart, their health depletes. When they are together, they heal. However, they must split up in order to dodge obstacles. Will they make it past this rough patch in their relationship, or will they drift apart...

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

A bit too difficult at times (cruel, just like real life :D), but a very interesting game.

Submitted(+1)

Really nice! !  it wold be better if it had best score or another key to restart, i miss click a lot of times and didn't saw my score.

Developer(+1)

Thanks for this suggestion! I also noticed myself skipping my score by mistake since there's not really any forgiveness on the spacebar. I'll probably add a delay before restarting for future versions so you can get a look at your score.

Submitted(+1)

I really enjoyed the concept and the setup - incentivizing holding down space to come together through the idea of "were drifting apart" is really clever! 

Submitted(+1)

Such a cool and relaxing game. It fits perfect with the theme of the game jam.

Submitted(+1)

Cute concept! I had a hard time getting the hang of the mechanic at first, but found that pressing the spacebar rapidly helped "hold" the rafts in one position long enough to slip through the rocks. I agree with other comments that recommend not dying instantly when you hit a rock, but instead lose some heart or something. Great job!

Developer(+1)

Thanks for playing the game and thank you for the feedback! I guess I'll have to pilot some people and see which mechanism they find more fun. Thanks again :)

Submitted(+1)

So glad this wasn't a space themed game! Like a few others, I found it challenging. Is there a bonus for when the raft is together? I liked the heart animation, but I wanted some reward beyond that like extra points haha

Developer

The bonus is you stay alive haha. If you're apart for too long the game ends as you've drifted apart. I think the current version is too generous with life so in future iterations it would be more clear that the heart is your life. Glad you found it challenging!

Submitted

Ohhhhhh, I didn't notice! I died from hitting the rocks too soon every time :D That's good!

Submitted(+1)

Nice concept! One-button games always work really well, especially for jam games. Good job!

Submitted(+1)

Pretty hard for me, I can't keep the rafts steady, so any clump of rocks was game over for me.  I liked the different game over messages, which is good, because I saw them a lot.

Submitted(+1)

Nice, a one-button game! I have a special fascination with one-button games because I'm always amazed at how much variety you can get out of a single input.

Something to consider if you do a post-jam build: What if hitting rocks wasn't an instant game over? What if you instead got some invulnerability frames and lost a bit of "heart" instead? Each side could have their own independent invulnerability frame timer so getting hit twice at the same time hurts more than just one person getting hit.

Developer

Thanks for the comment! Somebody else also suggested a non-insta kill rock interaction. I'm okay with experimenting with the idea, but I do like the cruelty of insta death similar to Flappy Bird. I do think the game needs some balancing though and taking damage with intangibility frames may make it more accessible and overall more fun so I'll probably play around with the idea. Thanks again!

Viewing comments 29 to 21 of 29 · Next page · Last page