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there.are.dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #177 | 3.970 | 3.970 |
Presentation | #180 | 4.250 | 4.250 |
Originality | #188 | 4.091 | 4.091 |
Fun | #537 | 3.568 | 3.568 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dice are joined together, they move together, their sums change the world around them. No dice are left behind. I also thought (since English is not my first language) that when you count the pips on multiple dice was called "joining together" the numbers, but I was mistaken. Woopsies.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Lmao you could literally resubmit this for this years jam with no changes
I know right :P Im cooking up something else but having a hard time pushing this entry out of my head :P
"Only" 604 moves for level 2... :D Thank goodness for bridges. I really like this. It's forgiving enough to reward experimentation and just kind of bumbling discovery, or you can carefully calculate all your moves if you want to play dice chess. The music is nice and soothing too, good for thinking or doing.
I think this is amazing and really appreciate it. Thank you so much for making it! Cheers ^_^
I really liked the look of the game and the idea is really solid. However, in practice, I found I had little to no intuition of how to get the dice sums to add up correctly.
This looks like a really solid puzzle game. Though I can't make it past the beginning of level 2.
Really clever idea that's well executed, I love the vibe and aesthetic of this game :D
Simple and good idea. I don't have much to comment, the game is executed very nicely. It just needs to expanded on, because its good;) And I think it should be easy.
Maybe the only feedback from me: I mostly solved all puzzles via trial and error, not some planning. But I think its ok.
:D glad you liked it. I know people solve puzzles differently, that's why I opted for move counting instead of a fail state. Nothing sadder than having a lot of effort put in, but because the player didn't do exactly as the dev wanted them to, they get a slap in the face.
Really interesting game concept. Loved the puzzle design even if it was a bit hard at times.
Cool concept and design, I like the idea!
I see that you went for a hard puzzle game but for me it is a bit too hard, maybe by just adding a few easier levels at the beginning to teach the player what is going on it would make it more accessible.
Good game.
Yeah, I went too deep too early, given more time I would make a smoother learning/difficulty curve, but there you are :)
Fun and challenging mechanic yet easy to understand!
Well polished in visual, gameplay, animation juiciness and also music. Well done!
Love the look and feel of this game. Great work! Puzzle is a little bit hard for me :D