It feels great to skillfully move the characters around once you get the hand of it. It seems to me work better as an action game than as a puzzle, though. At least I felt the challenge of these levels is more in executing the mechanics than in actually figuring out what to do.
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Mademoiselle Orange and Monsieur Green - a puzzle game.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #925 | 3.611 | 3.611 |
Fun | #956 | 3.333 | 3.333 |
Overall | #1361 | 3.278 | 3.278 |
Presentation | #2254 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two players are joined together by a beam, the idea is to get the two players to be physically together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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