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Mademoiselle Orange and Monsieur Green - a puzzle game.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #925 | 3.611 | 3.611 |
Fun | #956 | 3.333 | 3.333 |
Overall | #1361 | 3.278 | 3.278 |
Presentation | #2254 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two players are joined together by a beam, the idea is to get the two players to be physically together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It feels great to skillfully move the characters around once you get the hand of it. It seems to me work better as an action game than as a puzzle, though. At least I felt the challenge of these levels is more in executing the mechanics than in actually figuring out what to do.
A twist on the common idea of controlling 2 characters at once. I like it! Though it lacks a bit of polish on the visual side.
Thanks for playing and glad you like the twist! I 100% agree on the visual side. No time sadly. Thanks again!
Pretty good. I liked how you needed to maneuver the dots and alternate between controlling them in the same direction and alternate directions. Fun idea!
Thanks for playing! Glad you like it!
Fun game! Good use of the theme! I didn't read the instructions, so it took me a second to understand what the goal was... The puzzles have the right amount of challenge to them! But I think half the challenge is trying to work the controls though, it would be easier if spacebar toggled both the movement buttons on/off, rather than having to press both buttons with the mouse - because I never toggled just one button on, it was always both on or off. I also think the shade of grey needs to be either darker or lighter. I enjoyed the game though!
Thanks for playing and for the feedback! I agree that maybe having one button to toggle both would have been more logical for the jam. I was planning to have far more levels where it would be important that only one axis was changed, but could only work on the saturday afternoon so ran out of time. Thanks again!
Fun game! Moving both characters together with inverted controls were tricky, but having the link between the two made it easier to move one while not watching the other as closely. Giving the player the control when to invert made the puzzles a bit easier, but not too trivial. Overall, I enjoyed playing!
Glad you enjoyed it, thanks for playing!