While there are areas of improvement I still had a lot of fun. It's a really cool mechanic that forces you to think, I got a bit angry at my 4-seconds-ago-past-self :P Really good job!
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Connected Through Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #160 | 4.128 | 4.128 |
Fun | #1082 | 3.277 | 3.277 |
Overall | #1147 | 3.369 | 3.369 |
Presentation | #2679 | 2.702 | 2.702 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You move the ball with a line that joins your mouse with where it was a few seconds ago.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Hey, loved the game, I thought it was really interesting and challenging once you got a hang of the controls. It gets to hectic with the low time intervals.
I think you could easily improve this with a few small changes to your Unity Physics2D settings, no programming necessary. If you increase the fixed timestep in the project settings all your physics will behave better, I usually take it from the default 1/50 second to 1/120 interval. Similarly it would be worth experimenting with different Rigidbody2D collision modes, continuous speculative may have worked well. Ultimately however, there is no solution to the sort of physics problems that arise in this game because you are creating physically impossible scenarios.
Take a look at these if you're interested
https://docs.unity3d.com/Manual/ContinuousCollisionDetection.html
During the Jam, I tested changing the timestep to 1/90, but it didn't seem to change much. Clearly I should have pushed it a little further, because changing it to 1/120 fixes it a whole ton! Thanks. That GDC talk was also super helpful, much appreciated - I increased the gravity and it feels less floaty now.
The low time intervals are definitely too hectic! But I'm glad you like the game :) Thanks heaps!
I love this idea, and think it could make for a very fun physics puzzle game, but currently held back by subpar physics, causing the bar to go through the ball when moving to quick. This necessitates careful movement, but that's very difficult to do with the current setup. I'd love to see some extra player feedback and/or reset button to aid in careful lifting and other manoeuvres. But since a game jam is for presenting an idea and its +s and -s, I'd say you well succeeded.
Like other said, this is a very fun and silly game -- the controls take a while to get used to, but once I had a hang of them I really enjoyed it. There is a lot of space for the player to creative, and that is always great in my book!
Fun and Silly game. I like It.
I would be very happy if you would play my game.
Very clever use of the theme! I've seen a lot of connected-through-space games so far, but this is the first connected-through-time game, and it makes for some good puzzles. It felt very satisfying to once I had a strategy that worked consistently. The escalating music is also a very good detail!
I think the only thing that felt off for me was that the red ball would clip through the wall if you went too fast. Other than that, fun game!
Such a cool little mechanic, I think the only thing it's missing is momentum, like when I punch the ball from below, it should launch upwards. Really enjoyed this :)
I really got the feeling of playing with somebody else even though it was just my input several seconds ago which was really unique. Never played anything like it!
Really fun game, original concept! I got to the first .5s level before I got a bit stuck, the ball clips through a lot when you have to move fast to get any length to your "paddle" which I didn't really find any easy workarounds for except trying to bounce it with the edge like a pinball which had varying degrees of success. Really enjoyed it, great job!
I really like the idea, very unique :D
Sometimes the ball chipps through the line though :c
Really hard! But interesting and creative. The ball keeps clipping through the line, which is a bit frustrating
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