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A jam submission

Circuit SweeperView game page

Perform Logic Circuit Maintenance in a game environment.
Submitted by quadblast24 — 11 hours, 15 minutes before the deadline
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Play Logical Simulation

Circuit Sweeper's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#13483.4303.529
Overall#26572.7442.824
Fun#29092.4582.529
Presentation#34952.3442.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must keep the circuit components joined together by not allowing them to overheat and break. The player must also use logic gates joined together to produce the most power.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Overall, a good game. I had a few questions, though:

 - Is there a difference between the function of the G, H, V, and B keys, and if so what is it?

 - It is intentional that the player character moves faster on some levels than on others?

(Also, I notice that the music restarts from the beginning when you go to the next level or the menu. You may want to change that.)

Developer

- Absolutely no difference, just multiple keys for the same actions.

- Absolutely no idea why the player moves faster on some levels.

(I haven't bothered to look up a tutorial for keeping the music going.)

Thanks for your inquisitiveness.

Submitted

A good concept and the execution is also pretty solid! I liked the last level the most.

Is there a reason for having a button to end a level? It feels a little awkward and does not add anything, but makes it harder. Also you can run out of time even when the level is complete (These are really small nitpicks though). Good job!

Developer

Thanks for the comment!

I wanted the player to be able to go to the next level whenever they reached 100%, but I also wanted the player to be able to see  how much more energy they could produce  before the rest of the time runs out. If you run out of time or pause the game after you have reached 100%, there is a button to go to the next level in the pause/out of time menu.

Alas, more non-tutorial levels were not possible in the given time. (To build a level, I had to manually link up every wire piece/component with the previous one...sigh...It took a while.)

Submitted

Who knew I would play a game where you need to dust electrical wires? Awesome!

Easy mechanic but it's to the point, nice addition with the logical gates.

Overall, sweet game, especially for the time spent coding it, well done!

A good concept, with more time this could be interesting and even a good way to teach coding concepts. I think it's a little too slow as is personally but it's not bad

Definitely an interesting concept and well put together, I just seemed to have gotten confused rather quickly.