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LAB RAT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #896 | 3.370 | 3.370 |
Overall | #1528 | 3.210 | 3.210 |
Presentation | #1574 | 3.222 | 3.222 |
Originality | #2318 | 3.037 | 3.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Buttons (not keyboard buttons or controller buttons) in game are used to control equipment that will help the player. So you could say the buttons and the equipment are Joined Together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
very nice game! Reminds me of a game Vimlark made.
Was honestly really fun. Couldn't believe it when it was over. Wanted a few more levels and mechanics! That's a great sign.
Other than that, it could have benefited from some sound or music but I really enjoyed it!
Fun ideas here. I think the broken buttons could've been handled a bit better, there were times where I had no real way to get past them cause the timing meant they always activated when I didn't want them to. Love the aesthetic and general gameplay though :)
Awesome game! Su[er polished and cool idea! Seems like we had similiar interpretations of the theme haha
That rat was mad cute! Reminds me of a more cheesy lemmings with less rodents
The concept was good, but it was really hard to play because you have to click with the mouse to play. And the blue and green button are too far apart.
Apart from that, pretty nice concept and execution. The art was nice for such a small game!
Good job!
Thank you for your feedback, I'm probably going to make a post jam version so I'll probably fix the issues you had with the game as it seems other people have had the same issue
Hi Madeline wastaken!
It is amazing what can be done with such simple controls! I am not great a puzzle games, and was stuck on the second blue box level for quite a while. I love how mistakes I made in the game seem to fix themselves - like when I active a blue block while the mouse is in it, he gets frozen, but then simply activating the blue block again frees him.
It would be cool if there were a timing mechanic, maybe a 1, 2 or 3 star rating based on how quickly the level is completed. If there was some sound involved, this could be a pretty solid mobile game!
It was a little hard for me to see how the game fit the theme.
Overall great start to an interesting puzzler!
Best,
Brandon from TheIndieDream
Poor mouse, trapped in a skinner's box :(
Pretty fun puzzler, with a set of interesting mechanics that are easy to understand. I would have prefered if I could have another form of input rather than mouse. Theme is loose, so hard to give comments on the design. The artstyle is on point!
Thank you for your feedback :D I'm thinking about making a post jam version, so I'll probably add other forms of input other than the mouse. Again thank you for your feedback :]
Thats a funny game :)
This feels much more like last year's theme "Out of Control" I'm afraid. Well executed though!
Yeah, to be honest I was afraid people might think that but I didn't know how to make it feel less like that, thank you for your feedback though :]