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A jam submission

One of UsView game page

Phase 1: Amass zombie horde Phase 2: ? Phase 3: Profit
Submitted by Damon L. Wakes (@DamonWakes) — 1 hour, 20 minutes before the deadline
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One of Us's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#12993.1673.167
Overall#21692.9562.956
Originality#24582.9672.967
Presentation#26252.7332.733

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The people you chase down become joined together as a massive zombie horde.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

This was a really good mix of solid gameplay and a funny experience. Would definitely play more if it was available!

(+1)

The camera kinda drags really far off screen. But! It definitely got a laugh out of me so good work

Developer

Yeah, now that you mention it I never got around to limiting how far you could go: the "Player" object is really just that particle effect and apparently it's not affected by the obstacles I put in for the other characters. By the time I realised that was likely to be a problem, it was too late to fix it. With more time, I think having the camera zoom out to include all zombies on screen might be the way to go.

By the way, possibly a weird place to mention this but I read through a whole lot of Housepets (I think the whole thing at the time) back when I headed off to university. I didn't realise you were into game jams and whatnot as well!

Oh, yeah! I participated in a game this jam - https://itch.io/jam/gmtk-2021/rate/1085654

Always weird when someone notices me but thanks a bunch!

Submitted(+1)

"Tasty Brains!" This gave me a good chuckle! Must have been fun to record all those lines!

Developer(+1)

It was, yeah! They were actually a bit of an afterthought for the first game I used them in - I recorded the whole bunch pretty close to the deadline - but this time around I planned ahead to add in a few more. Thanks for playing!

Submitted

I loved how you can pretty much decide when to go into the next level. You can explore and find more zombies first before going into the next. The AI that prioritize soldiers is also a nice touch! Feel free to come rate my game as well.

Submitted

Definitely potential for more mechanics and levels!

Submitted(+1)

I had a good time! I really wished soldiers would become soldier zombies the first time I met them. Congratulations!

Developer(+1)

Thanks! I did consider adding zombie soldiers and making them tougher than usual, but couldn't find the time to work in hit points at all. It would be a neat idea for a future version of the game, though!

"Brains!" That was funny. However, the camera still needs some reworks to do. Other than that, nice game

Developer

Thanks for playing! Anything in particular you'd suggest for the camera?

Submitted

This was fun! I liked the infection green thing.

Submitted

Oh, brains. I loved the sounds!!

Submitted

Oh, brains. I loved the sounds!!

Submitted(+1)

Well done! Fun and funny! It was annoying when a zombie would end the level when I didn't mean to. And I couldn't get past all those guards, but I love the game!

Developer(+1)

Thanks for playing! I very nearly set up some kind of timer so you'd have to hold a zombie on the manhole for a couple of seconds to trigger the move next one, but figured that the inability to reliably mop up all the civilians in an area was probably the main source of difficulty anyway. Glad you liked it all the same!