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BOXSTROSITY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #83 | 4.052 | 4.052 |
Overall | #132 | 4.035 | 4.035 |
Presentation | #170 | 4.281 | 4.281 |
Originality | #605 | 3.771 | 3.771 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join different boxes together to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The presentation of this game is great. I know that you mention in your description that you chose the style because it hides your abilities, but it does more than that. It gives the whole game a simple design that benefits the whole package. I also loved the ideas behind the game, and would love to see that puzzle design evolve after we're able to edit these games post-Jam. Great work!
Creative puzzle mechanic that made my brain hurt ;D
The presentation really stood out for me. A consistent artstyle (including the bit music and sound effects), with beautiful color palettes and the level of polish you would expect from a store-bought game boy minigame.
Fun game! Love the limited move idea, really makes it challenging.
Sorry for not getting a chance to play your game during a stream but I am running out of time and had a hefty amount of games to get through so I am just playing and rating at this point! Thank you for your understanding :D
Really good puzzle design and mechanics, and there's a lot of content for a game jam entry! I really like how the latter puzzle designs mix up when you want to hold onto blocks with the magnet and when you don't. The retro Game Boy aesthetic is also really well done and the visuals area really easy to read. The current difficulty is pretty good I feel and it would be interesting to increase the difficulty via either additional mechanics.
I think with the current set of mechanics, one thing to explore is levels that require you to have magnets attaching other magnets (IIRC none of the current levels have that?)