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Green Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2155 | 2.784 | 2.784 |
Overall | #2813 | 2.676 | 2.676 |
Originality | #2976 | 2.730 | 2.730 |
Presentation | #3109 | 2.514 | 2.514 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
yes
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
the game needs sounds and music
the game needs checkpoints
besides that good game
pls play my game too
Cool game.
1, The game needs more sound, music, and polish.
2, There should be more levels and mechanics.
Besides these, cool game.
I would be very happy if you would play my game.
Other people have mentioned the exits not being visible, and combining that with the fact that touching an enemy sends you all the way back to the beginning of the game makes for a frustrating experience.
Some neat ways to make puzzles, loved the different types of enemies and their movement restrictions. good job!
I think this is a very solid interpretation of the jam theme, and fun to play! Levels had a great difficulty curve, and I love the inclusion of enemies that only follow the player's movement in one direction. My only complaint is that the exits in each room weren't very clear. Marking a door or an arrow would help a lot. Nice job though!
Cool game, really felt like there were a good number of solutions to the puzzles to make it fun without being too hard. The graphics were simple and easy to read, which is all you need for a puzzler like this, just don't make the player start all over when they lose!
Fun game I really like the direction you went with this game. I wish there was a enemy that had 1 to 1 movement with the player in order to force the player to use the level's geometry more. I also wish it had checkpoints but that can be a lot to ask for a game jam!
Thanks for the good feedback and good idea with the enemy
This is a fun puzzle game. I am not sure if I was supposed to take the red enemies and move the blue enemies with them but I certainly appreciate that being allowed in your game. Good job
Some issues with full screen mode were exits are not visible. Fun anyways
I think you have some problem with the screen size, you should go and check the setting in itch to see if it helps. Aside from that, interesting mechanic and clean art made a quite pleasant puzzle solving experience. Good job!
There’s no indication on which particular area of the right side I can move onto the next level.
This game concept was pretty cool, and I liked the difficulty. Overall, the game was pretty good!
fun concept bu it crashed my graphics on the fifth screen
Could do with a guide or tutorial.
Also I've seen this concept done back in the 80's as well as some flash games from waybackwhen
Maybe make what to do a bit clearer i was pretty lost
Interesting concept. I think that something that's really important is to indicate where to go. The fact that you basically have to go straight right off the get-go is very confusing, thankfully I was saved by @ricecakejoe. Maybe pull the camera out. The game is also incredibly punishing. You die, you go back to the beginning. Besides that, the enemy variation gets expanded which is nice.
Cute little game. At first, I didn't know, I could go to the right and expected the enemies to come to me.
Thanks for the feedback