Good job! Game was simple and it works which is always a plus in my book.
a few things I've noticed:
1. while playing is the difficulty remaining static throughout my entire playtime. As a result, I had to let myself get hit by the sparks to end the game and stuff.
2. The sound is quite nice. One thing I would suggest is not starting over the music whenever a player is navigating through the UI so they don't have to hear the beginning parts of the music over and over again in rapid succession
3. The arrow indicator that let's me know where a spark was coming from was helpful but I found myself looking in a small area in the middle of your game rather than looking all over your game and seeing whatever cool aesthetics you game has all over the screen
4. the upgrade of the magnet was a really nice touch and the explosion of particles when the magnet dies was great as well!
GmanAdvanced
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This game felt great to play. The first time I played the game I was honestly enjoying the bouncy feeling you put when I swapped polarizations on the appropriate areas to the point where I'd accidentally die LOL. I love it when a game allows me to have a good time with basic input controls. I love how quick it was to understand the controls as well. Good job!
This music was intense and I love it. The gameplay was fun as well. sometimes it felt unfair if the ball randomly arcs in a way where I can't propel myself upwards but I think having those green platform safe points really minimized that feeling because I can just start a little bit lower and just try again rather than having to start from the beginning again. Good job!
The sound on this game is really good! I enjoyed the increasing pressure from the enemies as you get more and more points. Felt like I was becoming more and more magnetically charged. I felt myself dying pretty quickly though to the increasing pressure from all those enemies surround me. I also felt like the enemies were placed in a way where it becomes hard to keep moving as they pretty much surround you instantly as you get more and more points (especially the little guys). For me to get around that (which I felt was a nice thing that you added) was I would get points and run back to spawn and kind of collect a few enemies around that area since they won't follow me into the safe spawn area. Then I would run out and attempt to grab some more points and actually start my run. Overall good job! Hoping to see more updates on this game in the future!
Simple and yet extremely fun. I was thinking that when the magnet turns blue it would be repelled from the blue area and head towards the red area so I was initially a little confused about that. I also noticed that sometimes it would slow down and it felt like it was laggy which I'm not sure if that was an intended effect or not. Didn't stop the game from being fun though. Good job!
This is a really clever way to make a grappling hook in a game interesting. I like how I need to drop the boulder before using the grappling hook but still go back for my boulder so I can do other parts of the level. The character does feel a bit floaty and that doesn't help with precise movement much but after making sure to plan out my movements and jumps I was able to get through some of the challenges presented to me in this game. Good job!
I really love this game. The fact that I have to make sure the the diamond doesn't break makes for some interesting levels. The music is so calming so it definitely helps against the frustration I get when I mess up when i'm so close to beating the level. The introductory level was an excellent way for me to play around with the controls and understand how fragile that diamond is. Great job!
This is a cool concept. I really like having to use physics to get this weapon to hit targets. One thing I would suggest is that the weapon go through enemies when it kills them rather than bounce off of them. that weapon visually looks bigger than them so it feels like it should be able to just continue onwards in its path of destruction.
The voices of the dancers are hilarious. I love it. This game has a lot of potential. I can see it being either an endless runner type of game or something with levels to it that gradually get more difficult. It's a very fun game to go through and I quite enjoyed the music a lot.
One thing that I would suggest this game try to do is teach me to clear a crowd by yeeting a dancer into them because I accidentally found that out after a while and before learning about it I would crash into the crowd and lose all my dancers.
As it stands right now if I accidentally grab a few blue dancers in front of me (or in some wierd position) I have to yeet one of them to grab someone else because that new dancer is in a spot where my umbrella is blocked by the blue dancers I have right now. This leads to accidentally yeeting dancers to grab new ones which doesn't feel amazing. I want to say that I want the ability to add more dancers without having to have free space for my umbrella to get them but at the same time I like having to plan my dance formation or have a yellow dancer on me at all time so I can have opportunities to grab dancers when I get that perfect angle. Either way that's my feelings on that grabbing dancers thing (sorry I couldn't give a suggestion on this).
Overall this is a very good game. I quite enjoy the pressure of having something try to consume you as you are trying to consume it. However there is something about the movement that doesn't feel as great. I don't know if it's the hook being too short in length so I can't grab onto blue shells to maneuver around those enemies that are chasing me a bit better OR if it's just the plain base movement being too slow OR both. Either way, the moment a few enemies find me it feels like I'm just going to die without being able to much to escape their detection radius. Outside of this feeling I still really like the game. Good job :D
I really like how everything feels. pulling apart the rocks makes me feel like they have weight to them and that's awesome. I would love a visual line to show where the unused area like you showed in one of the levels but that's just a small nitpicky thing. The puzzles are also great because I learn a lot about how the rocks connect to different things. Lastly, I must comment that the pin is such a lifesaver. Before the introduction of the pin in the earlier levels I was dragging my mouse with great force to pull apart the rocks so thank you for preserving my sanity. :D
I love having to use the warsphere to get through multiple hazards that you've set up in your game. it felt very satisfying to spin that sphere around and then teleport at the right time to avoid lasers and bullets. My favorite thing about this bullet hell game is the fact that you made it fun without even giving me the ability to shoot anything. Good job.
I like the idea of getting more powerful as you join more puzzle pieces together. The enemies getting harder to see as you wittle their health down is great. There reaches a point where there are so many enemies and they all bunch up close together making it really tough to back track. This game has a lot of potential!
Very interesting concept. I like having to swap personalities to handle different situations. I'm not sure if this is in the game already but I would love some type of checkpoint so that I don't have to start all the over from the beginning whenever I lose all my health (or touch a laser when i've made tons of progress)
Loved the separation of controls. It definitely feels tedious to input multiple buttons to do what I would normally do in other games with one button. The slide functionality gets really annoying when I have to slide under two blades only to stop short slightly and get stabbed. Overall good job though on the game
This game is so much fun. I scare pretty easily so everything from the footstep sounds that aren't my own, the visuals (especially that grainy/dotty version of the visuals) and the creepy music really made things even more scary for me. I love the concept of having to stay within a certain distance of the conscience, neither getting too close or too far. The fact that certain rooms are dark (and I can turn the lights on in some of them) is something that really added to the experience because I would get jump-scared so hard when I forget where my conscience is and run into him. Great job teaching the player that the conscience has a line of sight and will go to the location where he last saw me (I spent like 5 minutes just walking around a table singing to myself "you can't catch me trollololol").