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Stackatank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2972 | 2.733 | 2.733 |
Overall | #3522 | 2.356 | 2.356 |
Fun | #3678 | 2.133 | 2.133 |
Presentation | #3789 | 2.200 | 2.200 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By joining different parts to use their powers.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This game is nice take on joining together. Very clever!
Great game! I could see this continuing afterwards with more components, maybe changing them out for different components at time - the game could be a bit faster, but really good job and nice fit to the theme!
Nice little game! I liked the idea of the changing components and that you have to choose, which one to use. Maybe make the tank a bit faster, but else I really enjoyed playing your game.
Greet job~ it's a cool little game :D
Nice little prototype ! The tank movements are a bit slow, and I got softlocked at my first playthrough by "hooking" the block near the top-right target.
The game lacks a bit of polish, but that's expected for a 48h game jam, so good job =) !
Nice idea of making the tank modular!
The tank could be a bit more faster (and the window bigger hah), but overall nice submission. Congrats!
*smol* game window
I dont really understand the pickup controls, and why is the tank soooooo slow haha
but congrats, great game!
Good idea, but so tiny game... in all means, including absolutely tiny playscreen! =D
Adding a bit more speed to tank would make the game more pleasant to play. Since it's a puzzle, you won't break the balance with it, but eliminate waste of time, when player solved puzzle, but needs to slowly drive to his target.